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<blockquote data-quote="Lylandra" data-source="post: 7188004" data-attributes="member: 6816692"><p>so you do think that the *majority* of D&D (and maybe PF) players worldwide still play dungeon after dungeon with little to no RP and don't play more than the equivalent of an MMO avatar in terms of character depth and investment?</p><p></p><p></p><p></p><p>it can, but it doesn't have to and in my opinion it doesn't. Thinking about game style preferences, game audiences etc. led to everything meta we see now in almost every DMG. That you probably should consider whether your players like dungeon crawling or city intrigue. That you should examine your types of roleplayers in your group and make sure that everyone can participate. That there is no wrong way to play the game as long as everyone is having a good time. How to deal with Rule 0 in different groups. The whole existence of different APs with different settings and different genres. The sandbox vs railroad debate. </p><p></p><p>I guess my D&D would look very different to the types of D&D the rest of you plays and same thing is true for most of us. And I'm happy to have the creator's (or 3rd party) support to use their stuff for my campaigns. In a world where every published module is basically a dungeon of some sort and where all of these dungeons don't really mix up very well, I'd have to create every single bit by myself. </p><p></p><p></p><p></p><p>I'd say you could be racist in a fictional world even if the races were fantasy races. For example, if you based all your fictional races on RL people and their stereotypes and added exaggerating racial features to them. Or made some of them "always evil" and others "always good". Sure, the races would be fictional per se, but if your Orcs screamed "I AM BASED ON WHAT AMERICANS THINK OF INDIAN PEOPLE" and you made them "always evil" and then made your elves lily-white, blonde, very beautiful guys who just happen to be very northern-european in terms of society and made them "always good", you'd bake in some serious (and possibly dangerous) racism into your game. </p><p></p><p>Not that D&D does that. But they came dangerously close with the drow, albeit from a different angle.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7188004, member: 6816692"] so you do think that the *majority* of D&D (and maybe PF) players worldwide still play dungeon after dungeon with little to no RP and don't play more than the equivalent of an MMO avatar in terms of character depth and investment? it can, but it doesn't have to and in my opinion it doesn't. Thinking about game style preferences, game audiences etc. led to everything meta we see now in almost every DMG. That you probably should consider whether your players like dungeon crawling or city intrigue. That you should examine your types of roleplayers in your group and make sure that everyone can participate. That there is no wrong way to play the game as long as everyone is having a good time. How to deal with Rule 0 in different groups. The whole existence of different APs with different settings and different genres. The sandbox vs railroad debate. I guess my D&D would look very different to the types of D&D the rest of you plays and same thing is true for most of us. And I'm happy to have the creator's (or 3rd party) support to use their stuff for my campaigns. In a world where every published module is basically a dungeon of some sort and where all of these dungeons don't really mix up very well, I'd have to create every single bit by myself. I'd say you could be racist in a fictional world even if the races were fantasy races. For example, if you based all your fictional races on RL people and their stereotypes and added exaggerating racial features to them. Or made some of them "always evil" and others "always good". Sure, the races would be fictional per se, but if your Orcs screamed "I AM BASED ON WHAT AMERICANS THINK OF INDIAN PEOPLE" and you made them "always evil" and then made your elves lily-white, blonde, very beautiful guys who just happen to be very northern-european in terms of society and made them "always good", you'd bake in some serious (and possibly dangerous) racism into your game. Not that D&D does that. But they came dangerously close with the drow, albeit from a different angle. [/QUOTE]
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