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<blockquote data-quote="Helldritch" data-source="post: 7188082" data-attributes="member: 6855114"><p>1) I was the DM.</p><p>2) That shenanigan has been used in official material. </p><p>3) bla bla bla.... 95% of killing each other bla bla bla insanity bla bla bla. <u>These probabilities will occure within one week of dual existence.</u> </p><p>bla bla bla again... 2-8 month of growing. <u>Dual existence is only established at the end of that period.</u> (taken directly from the player handbook, 1ed)</p><p></p><p>So yes, you have one week to set things right after your clone is grown up. For about a week, you and your clone will get along. You are both yourself after all. But dual existence starts to gnaw at both your sanities. Thus the quick stasis. You will go in stasis so that one of us will go on. And since 9th level spells required an 18 in intelligence we can safely assume that they are both really logical (for a brief period of time), before madness sets on in the clone 75%, or your self 25%. With that risk in mind you keep body guards. The clone is a wizard with no spell memorized after all.</p><p></p><p>I was not leniant. I was adhering to a strict interpretation of the rule.</p><p></p><p>Edit: The best example I can think of is when Spok meet Spok in the Star Treck reboot. The conversation is what could be expected.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7188082, member: 6855114"] 1) I was the DM. 2) That shenanigan has been used in official material. 3) bla bla bla.... 95% of killing each other bla bla bla insanity bla bla bla. [U]These probabilities will occure within one week of dual existence.[/U] bla bla bla again... 2-8 month of growing. [U]Dual existence is only established at the end of that period.[/U] (taken directly from the player handbook, 1ed) So yes, you have one week to set things right after your clone is grown up. For about a week, you and your clone will get along. You are both yourself after all. But dual existence starts to gnaw at both your sanities. Thus the quick stasis. You will go in stasis so that one of us will go on. And since 9th level spells required an 18 in intelligence we can safely assume that they are both really logical (for a brief period of time), before madness sets on in the clone 75%, or your self 25%. With that risk in mind you keep body guards. The clone is a wizard with no spell memorized after all. I was not leniant. I was adhering to a strict interpretation of the rule. Edit: The best example I can think of is when Spok meet Spok in the Star Treck reboot. The conversation is what could be expected. [/QUOTE]
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