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<blockquote data-quote="Helldritch" data-source="post: 7188424" data-attributes="member: 6855114"><p>Read the temporal stasis of 1e. In the stasis you are effectively cut from the continuum. Nothing can affect, nothing can interact with you. For all intent and purpose, you do not exist. You can't be found via spells, visual aid, visual clues nothing. The only way to remove you is to destroy the stasis by disenchanting it by whatever mean you can. So at the moment you "stasis" your clone, the link though not necessarily severed (rules are a bit sketchy on this) will simply cease its dreadful progression as long as the stasis last. Stasis is a great way to extend the duration of a spell to near infinite. For all intent and purpose, time cease to function in relation to everything that was put in stasis, including the progression toward delusion and madness.</p><p></p><p>Since the clone is removed from the continuum, you get to stay yourself way past the one week limit as your clone is no longuer affecting your mind. That perticuliar shenanigan was used by Tenser in many instances. You can even have multiple clones in stasis (in 1e at least...).</p><p></p><p>A truly devious DM could arrange for a clone to be wakened prematurely. How and why is entirely up to the DM. It is almost unfair, but it is possible.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7188424, member: 6855114"] Read the temporal stasis of 1e. In the stasis you are effectively cut from the continuum. Nothing can affect, nothing can interact with you. For all intent and purpose, you do not exist. You can't be found via spells, visual aid, visual clues nothing. The only way to remove you is to destroy the stasis by disenchanting it by whatever mean you can. So at the moment you "stasis" your clone, the link though not necessarily severed (rules are a bit sketchy on this) will simply cease its dreadful progression as long as the stasis last. Stasis is a great way to extend the duration of a spell to near infinite. For all intent and purpose, time cease to function in relation to everything that was put in stasis, including the progression toward delusion and madness. Since the clone is removed from the continuum, you get to stay yourself way past the one week limit as your clone is no longuer affecting your mind. That perticuliar shenanigan was used by Tenser in many instances. You can even have multiple clones in stasis (in 1e at least...). A truly devious DM could arrange for a clone to be wakened prematurely. How and why is entirely up to the DM. It is almost unfair, but it is possible. [/QUOTE]
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