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<blockquote data-quote="Maxperson" data-source="post: 7188613" data-attributes="member: 23751"><p>Which is directly contradicted by the magic item creation rules on page 118.</p><p></p><p>"With respect to the former, you must determine which spells and ingredients are necessary to the manufacture of each specific magic item. For example, a player character wizard of 15th level desires to make a ring of spell storing. He or she commissions a platinumsmith to fashion a ring of the finest quality, and pays 5,000 g.p. for materials and labor. He or she then casts the enchant an item spell according to the PLAYERS HAND. BOOK instructions. As DM, <strong>you now inform him or her that in order to contain and accept the spells he or she desires to store in the device, a scroll bearing the desired spells must be scribed, then a permanency spell cast upon the scroll, then the scroll must be merged with the ring by some means (typically a wish spell). </strong>As all of that could not be done in time, the ring would have to be prepared with the enchant an item spell again. <strong>Of course, you could tell the player before, if you are soft-hearted or he or she is intelligent enough to ask before starting the ball rolling</strong>."</p><p></p><p>As you can see, the DM determined the spells and ingredients, then informs the player of them. The last line even says that the DM can be soft-hearted and let the player know before the casting what is required.</p><p></p><p></p><p></p><p>Nah. It goes just like I laid it out in my post.</p><p></p><p>Player: What do I need to do to create a ring of spell storing?</p><p>DM: Talk to a sage and he will tell you, then follow his instructions(per the page 116 direction you mentioned).</p><p>Player: I do that.</p><p></p><p></p><p></p><p>Sure, if you have a crappy DM it might take a year, multiple sages and a lot of hard ingredients. Most, no all of the DMs that I've played with wouldn't screw over the players like that. It would take a fair amount of game time, yes, which is the primary reason why nobody in any game(other than that once time myself) ever tried to create items. Who wants to sit on the sidelines while the rest of the group does stuff?</p><p></p><p>I'm just going to put this out there, but you don't need an in depth understanding of how the game functions in order to play the game your way. All you have to do is not like a rule and change it. No system understanding is required.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7188613, member: 23751"] Which is directly contradicted by the magic item creation rules on page 118. "With respect to the former, you must determine which spells and ingredients are necessary to the manufacture of each specific magic item. For example, a player character wizard of 15th level desires to make a ring of spell storing. He or she commissions a platinumsmith to fashion a ring of the finest quality, and pays 5,000 g.p. for materials and labor. He or she then casts the enchant an item spell according to the PLAYERS HAND. BOOK instructions. As DM, [B]you now inform him or her that in order to contain and accept the spells he or she desires to store in the device, a scroll bearing the desired spells must be scribed, then a permanency spell cast upon the scroll, then the scroll must be merged with the ring by some means (typically a wish spell). [/B]As all of that could not be done in time, the ring would have to be prepared with the enchant an item spell again. [B]Of course, you could tell the player before, if you are soft-hearted or he or she is intelligent enough to ask before starting the ball rolling[/B]." As you can see, the DM determined the spells and ingredients, then informs the player of them. The last line even says that the DM can be soft-hearted and let the player know before the casting what is required. Nah. It goes just like I laid it out in my post. Player: What do I need to do to create a ring of spell storing? DM: Talk to a sage and he will tell you, then follow his instructions(per the page 116 direction you mentioned). Player: I do that. Sure, if you have a crappy DM it might take a year, multiple sages and a lot of hard ingredients. Most, no all of the DMs that I've played with wouldn't screw over the players like that. It would take a fair amount of game time, yes, which is the primary reason why nobody in any game(other than that once time myself) ever tried to create items. Who wants to sit on the sidelines while the rest of the group does stuff? I'm just going to put this out there, but you don't need an in depth understanding of how the game functions in order to play the game your way. All you have to do is not like a rule and change it. No system understanding is required. [/QUOTE]
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