Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7188992" data-attributes="member: 4937"><p>Well, I can happily agree with your judgment of that as well.</p><p></p><p>To be honest, for me the perfect system would be somewhere between the two. Third editions transparency combined with its use of XP costs as a balancing feature was in many was quite inspired. But turning gold into a veritable secondary chargen point buy system, and reducing magic down to a "vending machine" model made it overly commoditized, far too easily broken (see 'wand of cure light wounds') and demystified.</p><p></p><p>That being said, I've played around with different mechanics for making magic "inaccessible, strange, ancient, rare, lost, eclectic", mysterious and numinous, and the big problem with them is that though I think they work pretty well, they shift to much mechanical burden on to the GM. It only really works to make magic mysterious and numinous if you have a system that does the book keeping for you. </p><p></p><p>I think ultimately, table top roleplaying games will morph into a quasi-electronic system that runs off table apps and the like. I can imagine spells being cast by pressing barcodes up to phones or tablets to automatically do the bookkeeping, and DMs able to send messages from their app to all players like 'new round', 'new hour', 'new day', 'short rest', 'long rest', etc. to allow automatically updating resources, effect durations, and what not. At that point, you could have players owning items that they don't fully understand yet. But as it is, eclectic items with quirks and unidentified powers are really burdensome in play.</p><p></p><p>As for magic item creation, I'd like to see a model move to research/recipe + XP cost, plus perhaps power ingredients, sacrifices, rituals and so forth to help defray XP costs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7188992, member: 4937"] Well, I can happily agree with your judgment of that as well. To be honest, for me the perfect system would be somewhere between the two. Third editions transparency combined with its use of XP costs as a balancing feature was in many was quite inspired. But turning gold into a veritable secondary chargen point buy system, and reducing magic down to a "vending machine" model made it overly commoditized, far too easily broken (see 'wand of cure light wounds') and demystified. That being said, I've played around with different mechanics for making magic "inaccessible, strange, ancient, rare, lost, eclectic", mysterious and numinous, and the big problem with them is that though I think they work pretty well, they shift to much mechanical burden on to the GM. It only really works to make magic mysterious and numinous if you have a system that does the book keeping for you. I think ultimately, table top roleplaying games will morph into a quasi-electronic system that runs off table apps and the like. I can imagine spells being cast by pressing barcodes up to phones or tablets to automatically do the bookkeeping, and DMs able to send messages from their app to all players like 'new round', 'new hour', 'new day', 'short rest', 'long rest', etc. to allow automatically updating resources, effect durations, and what not. At that point, you could have players owning items that they don't fully understand yet. But as it is, eclectic items with quirks and unidentified powers are really burdensome in play. As for magic item creation, I'd like to see a model move to research/recipe + XP cost, plus perhaps power ingredients, sacrifices, rituals and so forth to help defray XP costs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you miss attribute minimums/maximums?
Top