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<blockquote data-quote="Lanefan" data-source="post: 7189399" data-attributes="member: 29398"><p>OK, cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Yep. I have a place on my DM screen where I clip notes about just this sort of thing. And even somehting as simple as a bland boring +1 sword is something I have to keep track of, if the character thinks it's something else or has no clue at all.</p><p></p><p>That's a pretty extreme example, I'd say. I can't think of more than one or two weapons - or items in general, for all that - in 30+ years I've been DMing that have been anywhere near that complicated or fussy.</p><p></p><p>The biggest headaches, to be fair, are the ones where the character(s) think everything is known about an item but it still has something up its sleeve that their field-testing or ID spell just didn't (or couldn't) pull; as those are the ones the players just assume to be what they believe them to be. Most of the time if an item is unknown or uncertain the players remind me; a typical conversation might go like this:</p><p></p><p>Fighter's player: "I'm using this shortsword we just picked up. Roll to hit is 17 + 1 for strength, 1 for spec., and whatever the sword gives me."</p><p>Me-as-DM: "What item number is the sword?"</p><p>Player or treasurer: "147. I think it was in the mummy's coffin."</p><p>Me-as-DM if I remember what makes sword 147 tick: "Right, that one. You hit. Hard. Roll damage."</p><p>Me-as-DM if I don't remember sword 147: "147? Let me look that up... <<quick glance at my records>> ...right, that one. You hit. Hard. Roll damage."</p><p></p><p>I usually don't have to look back very far as after each adventure they ID everything then divide and-or sell it. Again, it's only when they think they know one thing but the truth is another that I have to worry about it long-term, and even then only if they don't sell it. Those are the ones that generate sticky notes on the back of my DM screen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"players forgetting to record item numbers with their characters' possessions (guilty!) also causes grief"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7189399, member: 29398"] OK, cool. :) Yep. I have a place on my DM screen where I clip notes about just this sort of thing. And even somehting as simple as a bland boring +1 sword is something I have to keep track of, if the character thinks it's something else or has no clue at all. That's a pretty extreme example, I'd say. I can't think of more than one or two weapons - or items in general, for all that - in 30+ years I've been DMing that have been anywhere near that complicated or fussy. The biggest headaches, to be fair, are the ones where the character(s) think everything is known about an item but it still has something up its sleeve that their field-testing or ID spell just didn't (or couldn't) pull; as those are the ones the players just assume to be what they believe them to be. Most of the time if an item is unknown or uncertain the players remind me; a typical conversation might go like this: Fighter's player: "I'm using this shortsword we just picked up. Roll to hit is 17 + 1 for strength, 1 for spec., and whatever the sword gives me." Me-as-DM: "What item number is the sword?" Player or treasurer: "147. I think it was in the mummy's coffin." Me-as-DM if I remember what makes sword 147 tick: "Right, that one. You hit. Hard. Roll damage." Me-as-DM if I don't remember sword 147: "147? Let me look that up... <<quick glance at my records>> ...right, that one. You hit. Hard. Roll damage." I usually don't have to look back very far as after each adventure they ID everything then divide and-or sell it. Again, it's only when they think they know one thing but the truth is another that I have to worry about it long-term, and even then only if they don't sell it. Those are the ones that generate sticky notes on the back of my DM screen. :) Lan-"players forgetting to record item numbers with their characters' possessions (guilty!) also causes grief"-efan [/QUOTE]
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