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*TTRPGs General
Do you miss the good old days? Boxed sets and single books.
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<blockquote data-quote="Glyfair" data-source="post: 2855365" data-attributes="member: 53"><p>However, there are practical considerations. One of my favorite boxed sets was the Runquest <em>Borderlands</em> boxed set. </p><p></p><p><u>Contents</u></p><ul> <li data-xf-list-type="ul"> DMs Book - Covered the campaign area, major NPCs and some other information (cults, etc).</li> <li data-xf-list-type="ul"> Encounter Book - Contained random encounters and stats for them (It was less "you encounter a tribe" and more "you encounter Khan Horst and his Rhino Riding warband).</li> <li data-xf-list-type="ul"> Players Book - Had information on the setting players would have. IIRc, it had some character creation tips, and some pregenerated characters to use.</li> <li data-xf-list-type="ul"> Campaign Map for players with some description of important areas on the map</li> <li data-xf-list-type="ul"> 7 Adventures - Each was separate</li> <li data-xf-list-type="ul"> Handouts - One thing I remember it had was copies of the mercenary contract the PC's signed when they agreed to work for Duke Roan</li> </ul><p></p><p>The 7 adventures being separate helped limit the number of things you needed at the table when running a session of the game. In fact, I was more than capable of running the Runequest game with no more than the adventure (perhaps 3 sheets of paper connected together), the rulebook (for occasional reference) and perhaps the encounter book (which had some stats of recurring NPCs who might be used in the scenario.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2855365, member: 53"] However, there are practical considerations. One of my favorite boxed sets was the Runquest [I]Borderlands[/I] boxed set. [U]Contents[/U] [List] [*] DMs Book - Covered the campaign area, major NPCs and some other information (cults, etc). [*] Encounter Book - Contained random encounters and stats for them (It was less "you encounter a tribe" and more "you encounter Khan Horst and his Rhino Riding warband). [*] Players Book - Had information on the setting players would have. IIRc, it had some character creation tips, and some pregenerated characters to use. [*] Campaign Map for players with some description of important areas on the map [*] 7 Adventures - Each was separate [*] Handouts - One thing I remember it had was copies of the mercenary contract the PC's signed when they agreed to work for Duke Roan[/List] The 7 adventures being separate helped limit the number of things you needed at the table when running a session of the game. In fact, I was more than capable of running the Runequest game with no more than the adventure (perhaps 3 sheets of paper connected together), the rulebook (for occasional reference) and perhaps the encounter book (which had some stats of recurring NPCs who might be used in the scenario. [/QUOTE]
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Community
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Do you miss the good old days? Boxed sets and single books.
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