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Do you modify classes?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 3148726" data-attributes="member: 3190"><p>Sure, my whole play group does, within limits. For example, in a game that just started a player with a druid wanted to add a whole slew of plant-based spells from lots of different sources so her character would be less animal-related and more a forestmistress. she offered to give up her naimal companion, and the GM happily agreed.</p><p></p><p>However, we tend to make such changes for conceptual reasons, rather than convenience reasons. If you want to play a character the core idea of which is slightly different from any existing class, we make a change. If you just want more skills or more options with no real reason for it, we require you to use existing rules.</p><p></p><p>And occasionally, I end up writing something complete enough I sell it to one publisher or another.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 3148726, member: 3190"] Sure, my whole play group does, within limits. For example, in a game that just started a player with a druid wanted to add a whole slew of plant-based spells from lots of different sources so her character would be less animal-related and more a forestmistress. she offered to give up her naimal companion, and the GM happily agreed. However, we tend to make such changes for conceptual reasons, rather than convenience reasons. If you want to play a character the core idea of which is slightly different from any existing class, we make a change. If you just want more skills or more options with no real reason for it, we require you to use existing rules. And occasionally, I end up writing something complete enough I sell it to one publisher or another. [/QUOTE]
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