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Do you modify classes?
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<blockquote data-quote="airwalkrr" data-source="post: 3149672" data-attributes="member: 12460"><p>I alter the classes quite a bit. But yet I have also altered the entire game to make characters a bit more flexible WITHOUT encouraging players to multiclass. My tweaks encourage players to stick with only one or two classes while still allowing them to build up skills in other areas. For example, in my skill system, classes get fewer skill points, but skill points work much differently and one skill point is more valuable overall. Anyone can spend one skill point on a skill and effectively have max ranks in that skill as if it were a cross-class skill (i.e. ranks = level + 3 / 2). However, you can master skills that you have as class skills by spending an extra skill point, effectively letting you have max ranks in that skill as if it were a class skill in the normal system (i.e. ranks = level + 3). This preserves the niche of class skills while still letting characters branch out without penalty.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3149672, member: 12460"] I alter the classes quite a bit. But yet I have also altered the entire game to make characters a bit more flexible WITHOUT encouraging players to multiclass. My tweaks encourage players to stick with only one or two classes while still allowing them to build up skills in other areas. For example, in my skill system, classes get fewer skill points, but skill points work much differently and one skill point is more valuable overall. Anyone can spend one skill point on a skill and effectively have max ranks in that skill as if it were a cross-class skill (i.e. ranks = level + 3 / 2). However, you can master skills that you have as class skills by spending an extra skill point, effectively letting you have max ranks in that skill as if it were a class skill in the normal system (i.e. ranks = level + 3). This preserves the niche of class skills while still letting characters branch out without penalty. [/QUOTE]
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