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Do you modify classes?
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<blockquote data-quote="wedgeski" data-source="post: 3149825" data-attributes="member: 16212"><p>Well it seems I'm in a minority here... no, in general, I don't modify base classes. Oh sure, the occasional house rule here and there, but the core classes remain pretty much intact in my game. Personally, I like to see characters built via multi-classing and Prestige classes. I've dispensed completely with favoured classes and XP penalties to encourage this. My view on the wizard who wants to open really difficult locks but doesn't want to sacrifice a level of spellcasting..? Hard cheese. You can't have your cake and eat it too. d20 is class-based, and class-based it shall remain.</p><p></p><p>None of my players seem bothered by this, but then they're traditionalists and don't come waving variant rules at me all the time anyway.</p><p></p><p>Some of the PHB2 ideas may find their way into my next campaign, though, if my guys like them. It's a great book which seems very much in the spirit of D&D so I have no problem incorporating some of its suggestions.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 3149825, member: 16212"] Well it seems I'm in a minority here... no, in general, I don't modify base classes. Oh sure, the occasional house rule here and there, but the core classes remain pretty much intact in my game. Personally, I like to see characters built via multi-classing and Prestige classes. I've dispensed completely with favoured classes and XP penalties to encourage this. My view on the wizard who wants to open really difficult locks but doesn't want to sacrifice a level of spellcasting..? Hard cheese. You can't have your cake and eat it too. d20 is class-based, and class-based it shall remain. None of my players seem bothered by this, but then they're traditionalists and don't come waving variant rules at me all the time anyway. Some of the PHB2 ideas may find their way into my next campaign, though, if my guys like them. It's a great book which seems very much in the spirit of D&D so I have no problem incorporating some of its suggestions. [/QUOTE]
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