Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you modify classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 3150483" data-attributes="member: 5038"><p>To elaborate on my first post, I tweak classes and use new base classes for two reasons. First, I generally dislike the use of the multiclass rules and use of PrCs for handing concepts (cultural, literary, and occupational) that can easily be explained by initial training and are both viable for a first level character and setting appropriate. Second, I prefer classes to be the result of months or years of training (formal or informal) and, therefore, not something that should be switched easily.</p><p></p><p>From my perspective, the multiclassing rules, as written, feel like one is focusing upon one class at a given time upon leveling. If you are a multiclassed fighter/wizard, you might get good BAB, d10 hp, and have one set of skills as class skils one levels, but the next level you get poor BAB, d4 hp and another set of skills as class skills. While hd, bab, and number of skill points average out, the approach creates a feel that one is focusing on one class or another at a given time. Imo, this is fine to reflect someone trying to pick up a new class or put all their focus into one class at a given time. However, again imo, when the multiclass rules are applied to someone whose initial training combined aspects of two classes (e.g., fighter/wizard or cleric/monk) and whose development focuses equally on both classes from level to level, the development at each level has a schizophrenic feel rather than that of a unified concept. A class variant such as the battle sorcerer or new base class such as AEG's Myrmidon removes the schizophrenic development pattern as the Hit die, BAB, class skills, etc. remain consistant from level to level as with any other class,while still retaining the slower development in fighting prowess than a dedicated fighter and slower access to higher spell slots than a dedicated spellcaster</p><p></p><p>With regards to prestige classes, I think they are perfect to represent an elite order within a culture (e.g., the Glessian Berserkers, the High Druids of Valinor) or even advanced focused training. However, there are many prc concepts that are viable for beginning characters. In some instance, these concepts are simply a reflection of initial training. Sometimes the training simply reflects a deviance from the standard first level class features (e.g, class skills, starting weapons, etc.). In other instances, the concept is a a blend of two classes (e.g. Swashbuckler, Scout, Warrior mage, divine monk). Regardless, if the concept fits an archetype (cultural, literary, professional or setting specific), is viable for my setting, and is reasonable for a first level character, I prefer a class variant or new base class that makes the class viable at first level- I don't see the reason to have the player jump through hoops when it is not necessary.</p></blockquote><p></p>
[QUOTE="Greg K, post: 3150483, member: 5038"] To elaborate on my first post, I tweak classes and use new base classes for two reasons. First, I generally dislike the use of the multiclass rules and use of PrCs for handing concepts (cultural, literary, and occupational) that can easily be explained by initial training and are both viable for a first level character and setting appropriate. Second, I prefer classes to be the result of months or years of training (formal or informal) and, therefore, not something that should be switched easily. From my perspective, the multiclassing rules, as written, feel like one is focusing upon one class at a given time upon leveling. If you are a multiclassed fighter/wizard, you might get good BAB, d10 hp, and have one set of skills as class skils one levels, but the next level you get poor BAB, d4 hp and another set of skills as class skills. While hd, bab, and number of skill points average out, the approach creates a feel that one is focusing on one class or another at a given time. Imo, this is fine to reflect someone trying to pick up a new class or put all their focus into one class at a given time. However, again imo, when the multiclass rules are applied to someone whose initial training combined aspects of two classes (e.g., fighter/wizard or cleric/monk) and whose development focuses equally on both classes from level to level, the development at each level has a schizophrenic feel rather than that of a unified concept. A class variant such as the battle sorcerer or new base class such as AEG's Myrmidon removes the schizophrenic development pattern as the Hit die, BAB, class skills, etc. remain consistant from level to level as with any other class,while still retaining the slower development in fighting prowess than a dedicated fighter and slower access to higher spell slots than a dedicated spellcaster With regards to prestige classes, I think they are perfect to represent an elite order within a culture (e.g., the Glessian Berserkers, the High Druids of Valinor) or even advanced focused training. However, there are many prc concepts that are viable for beginning characters. In some instance, these concepts are simply a reflection of initial training. Sometimes the training simply reflects a deviance from the standard first level class features (e.g, class skills, starting weapons, etc.). In other instances, the concept is a a blend of two classes (e.g. Swashbuckler, Scout, Warrior mage, divine monk). Regardless, if the concept fits an archetype (cultural, literary, professional or setting specific), is viable for my setting, and is reasonable for a first level character, I prefer a class variant or new base class that makes the class viable at first level- I don't see the reason to have the player jump through hoops when it is not necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you modify classes?
Top