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Do you multiclass for raw mechanical power or for character reasons?
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<blockquote data-quote="MoonSong" data-source="post: 7390159" data-attributes="member: 6689464"><p>Neither. I don't care for power or story, what I care about is character. That whatever I choose, it enhances what I want my character to be and what I want her to do so and also doesn't have implications for my character being something I don't want her to be or being able to do something I don't want her to do. I'm also quite nitpicky with flavour. Part of my reasons for disliking wizards, and Pathfinder traits being a nightmare for me. </p><p></p><p>How does this mesh with multiclassing? In essence more of the same, if it makes sense for my character not to keep getting better at doing something and instead taking up another thing I'll do it. I'll look for a way to make it possible that doesn't contradict my character. As long as it fits my character I'll take one or more levels of whatever it takes in order to allow my character to do what I think she should do. On the other hand if the flavour contradicts what my character should be, I won't multiclass into that class period. </p><p></p><p>Two good examples, before Xanathar's the only semi-reliable way I could stomach a sorcerer -as draconic sorcerer is just too unsubtle and drowns the character in draconic flavor- was by diluting it with bard levels. On the other hand I've never ever seriously considered running a Warlock/Sorcerer, as I couldn't find a Warlock patron that didn't put me off. Now that Xanathar is up I'm liking the idea of doing it with Celestial Warlock, but that will certainly have to wait. </p><p></p><p>[Oh and I have an idea for a short strip on this subject, I hope I can draw it soon]</p><p></p><p></p><p></p><p>Night and day with you. Yes, class is not an in-game construct, but classes are more than just ability packages. In-game "fighter" is meaningless, as it could include rogues, barbarians or rangers, but on the other hand Wizard clearly is an in-game thing,and a very specific in game thing. Sorcerer is also a clear in-game thing, even if most of them wouldn't even have a word for it, but sorcerers can clearly see they are indeed not wizards, or at least as soon as they cross paths with one. Paladin is another in-game reality, even if in-game avengers, wardens and devotion paladins don't recognize each other as the same thing, they clearly wouldn't confuse themselves with any run of the mill warrior.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7390159, member: 6689464"] Neither. I don't care for power or story, what I care about is character. That whatever I choose, it enhances what I want my character to be and what I want her to do so and also doesn't have implications for my character being something I don't want her to be or being able to do something I don't want her to do. I'm also quite nitpicky with flavour. Part of my reasons for disliking wizards, and Pathfinder traits being a nightmare for me. How does this mesh with multiclassing? In essence more of the same, if it makes sense for my character not to keep getting better at doing something and instead taking up another thing I'll do it. I'll look for a way to make it possible that doesn't contradict my character. As long as it fits my character I'll take one or more levels of whatever it takes in order to allow my character to do what I think she should do. On the other hand if the flavour contradicts what my character should be, I won't multiclass into that class period. Two good examples, before Xanathar's the only semi-reliable way I could stomach a sorcerer -as draconic sorcerer is just too unsubtle and drowns the character in draconic flavor- was by diluting it with bard levels. On the other hand I've never ever seriously considered running a Warlock/Sorcerer, as I couldn't find a Warlock patron that didn't put me off. Now that Xanathar is up I'm liking the idea of doing it with Celestial Warlock, but that will certainly have to wait. [Oh and I have an idea for a short strip on this subject, I hope I can draw it soon] Night and day with you. Yes, class is not an in-game construct, but classes are more than just ability packages. In-game "fighter" is meaningless, as it could include rogues, barbarians or rangers, but on the other hand Wizard clearly is an in-game thing,and a very specific in game thing. Sorcerer is also a clear in-game thing, even if most of them wouldn't even have a word for it, but sorcerers can clearly see they are indeed not wizards, or at least as soon as they cross paths with one. Paladin is another in-game reality, even if in-game avengers, wardens and devotion paladins don't recognize each other as the same thing, they clearly wouldn't confuse themselves with any run of the mill warrior. [/QUOTE]
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