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Do you multiclass for raw mechanical power or for character reasons?
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<blockquote data-quote="ClaytonCross" data-source="post: 7391536" data-attributes="member: 6880599"><p>I like theory crafting but I also like interesting unique characters. So both. I like them to feed each other. I come up with a character idea with a unique test, e then try to make it somehow, but then I get features I wasn't building for and try to make it functional and not just a munchkin. The new unexpected features and choices to make it work then turn back around and redefine the characters details. </p><p></p><p>I thing D&D is two games in one. Its a Role playing game yes, but its also a tactical strategy game, in my mind. I really like the challenge of bringing those to ideas together. The RPG provides purpose and the Strategy gives the choices a more tangible element which I believe makes the RPG more full and fun. I would get board of it without ether side. The process of combining the two is a unique and interesting task in and of its self and so has made theory crafting characters to make them work on both sides a third game in and of itself. I make characters all the time I never intend to play just for the joy of theory crafting and brining these elements together. I think you can see by all the theory crafting threads and discussions of story vs strategy that I am not the only one. It makes learning the rules fun which was useful as a player and as a GM, so not only is it fun to say "can I?" or "how can I?" during a session but out of sessions as well. </p><p></p><p>So to me, "multiclass for raw mechanical power or for character reasons" is not a thing. Its more of a both or nether when it comes down to character I will play. I might play with a character story idea that is broken and convoluted "I am the son of an Archangel and a Demon trying to win approval in both worlds!" Tiefling Divine soul Sorcerer multiclass Cleric of Trickery? I can also, go for max DPS with a Gnome Smite Knight, Paladin 2/Fighter Champion 15 on a horse with a Lance for maximum critical, and Bard 3 for extra spells slots and rapier so I can thoroughly be ready to sing songs about "13 Lowkeys sitting on a bed, one fell off..." etc. But I would never play ether of these unless they fit both sides and would be fun not just for me but also my group. I am not normally going to play a group role or class already filled in my party so that I can let others shine. They are fun to build regardless. I mean we should all have a Gnome Paladin Bard with a rapier on stand by at a moments notice ... but I don't really want to play one. : )</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7391536, member: 6880599"] I like theory crafting but I also like interesting unique characters. So both. I like them to feed each other. I come up with a character idea with a unique test, e then try to make it somehow, but then I get features I wasn't building for and try to make it functional and not just a munchkin. The new unexpected features and choices to make it work then turn back around and redefine the characters details. I thing D&D is two games in one. Its a Role playing game yes, but its also a tactical strategy game, in my mind. I really like the challenge of bringing those to ideas together. The RPG provides purpose and the Strategy gives the choices a more tangible element which I believe makes the RPG more full and fun. I would get board of it without ether side. The process of combining the two is a unique and interesting task in and of its self and so has made theory crafting characters to make them work on both sides a third game in and of itself. I make characters all the time I never intend to play just for the joy of theory crafting and brining these elements together. I think you can see by all the theory crafting threads and discussions of story vs strategy that I am not the only one. It makes learning the rules fun which was useful as a player and as a GM, so not only is it fun to say "can I?" or "how can I?" during a session but out of sessions as well. So to me, "multiclass for raw mechanical power or for character reasons" is not a thing. Its more of a both or nether when it comes down to character I will play. I might play with a character story idea that is broken and convoluted "I am the son of an Archangel and a Demon trying to win approval in both worlds!" Tiefling Divine soul Sorcerer multiclass Cleric of Trickery? I can also, go for max DPS with a Gnome Smite Knight, Paladin 2/Fighter Champion 15 on a horse with a Lance for maximum critical, and Bard 3 for extra spells slots and rapier so I can thoroughly be ready to sing songs about "13 Lowkeys sitting on a bed, one fell off..." etc. But I would never play ether of these unless they fit both sides and would be fun not just for me but also my group. I am not normally going to play a group role or class already filled in my party so that I can let others shine. They are fun to build regardless. I mean we should all have a Gnome Paladin Bard with a rapier on stand by at a moments notice ... but I don't really want to play one. : ) [/QUOTE]
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