Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you multiclass for raw mechanical power or for character reasons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 7391656" data-attributes="member: 6750908"><p>This argument, right here, invalidates the rest of your post-- this is a <em>massive unexamined assumption</em> which, if you would take the time to examine it, you would hopefully realize is purely personal preference couched in a great deal of misplaced moral outrage.</p><p></p><p>Most RPGs, especially 21st century RPGs, do not even attempt to function as fantasy physics simulators. <em>All of them</em> engage in abstractions and ellipses for the sake of ease and fun of gameplay, including the fact that they have character mechanics that represent multiple in-game realities. It does neither the gameworld nor your understanding of it any harm to add to those abstractions a piece at a time in a campaign.</p><p></p><p>If it helps, remember that last campaign's abstractions need not apply to your next campaign, either--the game's fiction resets to its default state with the game itself.</p><p></p><p></p><p></p><p>Think, for a second, about the <em>six billion and counting</em> human beings on this planet, the thousands of species of complex non-human animals, all of the varied sports and crafts and religions that exist on Earth-- and how many <em>whole libraries</em> of unique books exist to catalog it all, and failing. D&D core is what, 800 pages?</p><p></p><p>Even the most laser-focused campaign setting, an anti-kitchensink like <em>Dark Sun</em>, is going to be <em>orders of magntude</em> more complicated with multiple societies of more-or-less cosmopolitan sophonts, the verifiable existence of multiple <em>forms</em> of magic, and all of the trappings of a good D&D game.</p><p></p><p>At the height of its workforce, WotC could never have produced a campaign setting with rules for every option that players would like to try out. Perhaps it was <em>easier</em> in the 3.5 era when monster stats translated directly into PC rules-- but surely you remember what an <em>unmitigated trainwreck</em> those rules were. The judicious use of reskinning allows a DM to provide options for their players with a minimum of writing their own mechanics wholecloth-- they use existing rules where they can, and then only patch over the holes with homebrew.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7391656, member: 6750908"] This argument, right here, invalidates the rest of your post-- this is a [I]massive unexamined assumption[/I] which, if you would take the time to examine it, you would hopefully realize is purely personal preference couched in a great deal of misplaced moral outrage. Most RPGs, especially 21st century RPGs, do not even attempt to function as fantasy physics simulators. [I]All of them[/I] engage in abstractions and ellipses for the sake of ease and fun of gameplay, including the fact that they have character mechanics that represent multiple in-game realities. It does neither the gameworld nor your understanding of it any harm to add to those abstractions a piece at a time in a campaign. If it helps, remember that last campaign's abstractions need not apply to your next campaign, either--the game's fiction resets to its default state with the game itself. Think, for a second, about the [i]six billion and counting[/i] human beings on this planet, the thousands of species of complex non-human animals, all of the varied sports and crafts and religions that exist on Earth-- and how many [i]whole libraries[/i] of unique books exist to catalog it all, and failing. D&D core is what, 800 pages? Even the most laser-focused campaign setting, an anti-kitchensink like [i]Dark Sun[/i], is going to be [i]orders of magntude[/i] more complicated with multiple societies of more-or-less cosmopolitan sophonts, the verifiable existence of multiple [i]forms[/i] of magic, and all of the trappings of a good D&D game. At the height of its workforce, WotC could never have produced a campaign setting with rules for every option that players would like to try out. Perhaps it was [i]easier[/i] in the 3.5 era when monster stats translated directly into PC rules-- but surely you remember what an [i]unmitigated trainwreck[/i] those rules were. The judicious use of reskinning allows a DM to provide options for their players with a minimum of writing their own mechanics wholecloth-- they use existing rules where they can, and then only patch over the holes with homebrew. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you multiclass for raw mechanical power or for character reasons?
Top