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General Tabletop Discussion
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Do you multiclass for raw mechanical power or for character reasons?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7392359" data-attributes="member: 6775031"><p>It's entirely possible to re-skin something without damaging the integrity of the model, as I mentioned before with the katana example. You just can't have free reign to re-skin without regards for internal consistency, or else you get the sort of nonsense that 4E fans <em>actually</em> ended up with, like a character wielding a sign post as though it was a maul.</p><p>I'm just saying, if my PC druid comes across an NPC druid who can't wildshape, then I'm going to have some questions for them. Like, what's wrong with them, that they can't do such a basic thing that all druids <em>should</em> know how to do?</p><p></p><p>This sort of thing showed up <em>all the time</em> in 4E, where PCs and NPCs used strictly different mechanics (AEDU vs recharge), and it was another aspect of what was wrong with that edition - sacrificing <em>too much</em> internal consistency for the sake of playability.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7392359, member: 6775031"] It's entirely possible to re-skin something without damaging the integrity of the model, as I mentioned before with the katana example. You just can't have free reign to re-skin without regards for internal consistency, or else you get the sort of nonsense that 4E fans [I]actually[/I] ended up with, like a character wielding a sign post as though it was a maul. I'm just saying, if my PC druid comes across an NPC druid who can't wildshape, then I'm going to have some questions for them. Like, what's wrong with them, that they can't do such a basic thing that all druids [I]should[/I] know how to do? This sort of thing showed up [I]all the time[/I] in 4E, where PCs and NPCs used strictly different mechanics (AEDU vs recharge), and it was another aspect of what was wrong with that edition - sacrificing [I]too much[/I] internal consistency for the sake of playability. [/QUOTE]
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Do you multiclass for raw mechanical power or for character reasons?
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