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Do you need high stats to be an effective character?
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<blockquote data-quote="gizmo33" data-source="post: 2183400" data-attributes="member: 30001"><p>I vote that stats don't really matter as long as everyone has about the same total bonuses. A party with a bunch of 14s or bunch of 18s plays the same IME, as long as the campaign is designed for them. I designed my campaign for about +8 in total bonuses. The only qualifier in this is that spell casters should probably have their minimum stat required for the level of spell they can cast. Being denied spells because of low stats IMO unbalances them.</p><p></p><p>I don't expect people to roleplay according to stats. There are plenty enough rolls IMC for Will saves, Knowledge checks, reaction rolls etc. Tactics and actions can be attributed as much to luck as intelligence. IMO there's no reason to base your roleplaying off of stats (though you can if you want). IMC the players stats affects their rolls and the "crunchy" part of event resolution. Everything else is up to the player. I don't know if an 18 str means that you're really muscular or have really good body mechanics and it doesn't matter to me. I know what it tells me about the game - why not just let the players choose the other details?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2183400, member: 30001"] I vote that stats don't really matter as long as everyone has about the same total bonuses. A party with a bunch of 14s or bunch of 18s plays the same IME, as long as the campaign is designed for them. I designed my campaign for about +8 in total bonuses. The only qualifier in this is that spell casters should probably have their minimum stat required for the level of spell they can cast. Being denied spells because of low stats IMO unbalances them. I don't expect people to roleplay according to stats. There are plenty enough rolls IMC for Will saves, Knowledge checks, reaction rolls etc. Tactics and actions can be attributed as much to luck as intelligence. IMO there's no reason to base your roleplaying off of stats (though you can if you want). IMC the players stats affects their rolls and the "crunchy" part of event resolution. Everything else is up to the player. I don't know if an 18 str means that you're really muscular or have really good body mechanics and it doesn't matter to me. I know what it tells me about the game - why not just let the players choose the other details? [/QUOTE]
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