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Do you need high stats to be an effective character?
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<blockquote data-quote="Henry" data-source="post: 2185193" data-attributes="member: 158"><p>An aside just popped into my head, about even negative mods fitting the character...</p><p></p><p>In one D&D game, I am playing the clichéd "farmboy done good" stereotype. He is a hellraiser, but fairly book-smart (greatmum Gurda, actually Aunt, was a world-wise half-orc adventurer who took him under her wing and taught him many things about the wide world) fairly dexterous and not ugly to look at, and fights like a master swordsman with scythe, morningstar, and sword, but he is a street-smart as a STUMP. His wisdom is 6, and it's become a group fun activity to watch him make a will save, or a spot check, because he can sometimes make below a 0 if it's a poor roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He has:</p><p></p><p>-wished the rogue good luck while he snuck past a guard</p><p>-accused the party elf of cannibalism due to a blown sense motive check</p><p>-trusted a 13-year old boy who would sell his own grandmother for profit</p><p>-came close to destroying a 200-year old Katana to make a point</p><p></p><p>and a host of other activities that has both ticked off the party and endeared him to them at the same time. The fact is, my portrayal of stump-boy's wisdom has entertained the players as much as his combat ability has helped the party.</p></blockquote><p></p>
[QUOTE="Henry, post: 2185193, member: 158"] An aside just popped into my head, about even negative mods fitting the character... In one D&D game, I am playing the clichéd "farmboy done good" stereotype. He is a hellraiser, but fairly book-smart (greatmum Gurda, actually Aunt, was a world-wise half-orc adventurer who took him under her wing and taught him many things about the wide world) fairly dexterous and not ugly to look at, and fights like a master swordsman with scythe, morningstar, and sword, but he is a street-smart as a STUMP. His wisdom is 6, and it's become a group fun activity to watch him make a will save, or a spot check, because he can sometimes make below a 0 if it's a poor roll. :) He has: -wished the rogue good luck while he snuck past a guard -accused the party elf of cannibalism due to a blown sense motive check -trusted a 13-year old boy who would sell his own grandmother for profit -came close to destroying a 200-year old Katana to make a point and a host of other activities that has both ticked off the party and endeared him to them at the same time. The fact is, my portrayal of stump-boy's wisdom has entertained the players as much as his combat ability has helped the party. [/QUOTE]
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