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Do you need or prefer physical dice when playing?
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<blockquote data-quote="Art Waring" data-source="post: 9431868" data-attributes="member: 7037141"><p>Thank you Snarf, I don't feel like I deserve any praise, as talking about game design is what I love doing, but thank you very much for the shout out!</p><p></p><p>Yes. I think that dice are very important to game design, as depending on what kind of dice you choose to implement, you will be incentivizing certain styles of play over others. </p><p></p><p>Some games like Shadowrun (older editions anyway) are d6's only, roll a grip depending on your ability, and 5's & 6's are a success depending on how many you get. This allows me to build a Street Sammy focused on shooting with a smart-linked Roomsweeper, that can literally take out a whole room of gangsters in one attack round.</p><p></p><p>Games like dnd typically restrict players to single actions, leading to the same conclusion but from a different approach. However d20's are often referred to as swingy, and this system does not always appeal to everyone (notice how many of these games have options for modifying rolls like inspiration, fate dice, surge dice, or action dice, either before or after you roll depending on the game).</p><p></p><p>Hence why some games are doing away with attack rolls altogether (previously Into the Odd & currently MCDM?). Each different system offers a different incentive to players. </p><p></p><p>One thing that dice do add is increasing variance, in that games that don't use dice are easier to "solve" in terms of game meta, where games with dice and higher variance require a lot more games to "solve." Also, games with higher variance keep players engaged more, as predictable outcomes do not make for exciting games. I think that is part of why ttrpg's are popular, as they have a high degree of variance which means that no two games end the same, and you can keep playing for years or decades without becoming overly predictable (of course games can still get stale, but that is another topic).</p><p></p><p>My variant poll answer was: I am not a number: No More Paperwork!</p><p>[MEDIA=youtube]DuSDdJIcmHU[/MEDIA]</p></blockquote><p></p>
[QUOTE="Art Waring, post: 9431868, member: 7037141"] Thank you Snarf, I don't feel like I deserve any praise, as talking about game design is what I love doing, but thank you very much for the shout out! Yes. I think that dice are very important to game design, as depending on what kind of dice you choose to implement, you will be incentivizing certain styles of play over others. Some games like Shadowrun (older editions anyway) are d6's only, roll a grip depending on your ability, and 5's & 6's are a success depending on how many you get. This allows me to build a Street Sammy focused on shooting with a smart-linked Roomsweeper, that can literally take out a whole room of gangsters in one attack round. Games like dnd typically restrict players to single actions, leading to the same conclusion but from a different approach. However d20's are often referred to as swingy, and this system does not always appeal to everyone (notice how many of these games have options for modifying rolls like inspiration, fate dice, surge dice, or action dice, either before or after you roll depending on the game). Hence why some games are doing away with attack rolls altogether (previously Into the Odd & currently MCDM?). Each different system offers a different incentive to players. One thing that dice do add is increasing variance, in that games that don't use dice are easier to "solve" in terms of game meta, where games with dice and higher variance require a lot more games to "solve." Also, games with higher variance keep players engaged more, as predictable outcomes do not make for exciting games. I think that is part of why ttrpg's are popular, as they have a high degree of variance which means that no two games end the same, and you can keep playing for years or decades without becoming overly predictable (of course games can still get stale, but that is another topic). My variant poll answer was: I am not a number: No More Paperwork! [MEDIA=youtube]DuSDdJIcmHU[/MEDIA] [/QUOTE]
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