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Do YOU nod to "realism"?
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<blockquote data-quote="Iosue" data-source="post: 5758630" data-attributes="member: 6680772"><p>Ironically, a to-hit bonus provided by Strength strikes me at first glance as unrealistic -- a bonus to damage, yes, but how does Str help you hit? But, actually I think all the abilities can be worked to provide a bonus:</p><p></p><p>Str - swings a heavy weapon more easily, faster "sword speed", as it were.</p><p>Dex - Full body movement that helps evade defenses.</p><p>Con - Using one's own body for the attack, say a head-butt or forearm that's followed up with the main weapon attack. Or alternatively, their better conditioning allows them a slight edge over their opponent after the circling, feinting, and jockeying for position that occurs in any fight (but is not typically narrated in a D&D game).</p><p>Int - See the first Sherlock Holmes movie: knowing just where to hit for best effect.</p><p>Wis - Similar to Int, but perhaps based more on personal experience and observation rather than theory and explicit instruction.</p><p>Cha - I think anyone who's done a martial art or combat sport has seen examples of people who have a presence that makes them tough opponents. This is an ultimate goal in kendo, for example: rather than beating the opponent with one's superior speed and agility, you want to project your presence so that they are mentally pressured, and then take a tentative posture, or else find themselves induced to attack, leaving them open for swift counters.</p><p></p><p>Similar justifications can be found for breaking down a door.</p><p></p><p>Str - Raw strength, naturally.</p><p>Dex - Could be contorting to get one's hand through an opening, or perhaps being able to use one's whole body (maybe bracing both feet against a wall while pulling on the handle?).</p><p>Con - Rather than an explosive use of strength, a matter of being able to maintain what strength one has for a longer sustained period.</p><p>Int - Knowledge of wood, metal, door construction, and weak points in design.</p><p>Wis - Same idea as Int.</p><p>Cha - This one, you're stuck. Unless one interprets Cha as a kind of "fortune" stat (a la ta'veren in Jordan's Wheel of Time.)</p></blockquote><p></p>
[QUOTE="Iosue, post: 5758630, member: 6680772"] Ironically, a to-hit bonus provided by Strength strikes me at first glance as unrealistic -- a bonus to damage, yes, but how does Str help you hit? But, actually I think all the abilities can be worked to provide a bonus: Str - swings a heavy weapon more easily, faster "sword speed", as it were. Dex - Full body movement that helps evade defenses. Con - Using one's own body for the attack, say a head-butt or forearm that's followed up with the main weapon attack. Or alternatively, their better conditioning allows them a slight edge over their opponent after the circling, feinting, and jockeying for position that occurs in any fight (but is not typically narrated in a D&D game). Int - See the first Sherlock Holmes movie: knowing just where to hit for best effect. Wis - Similar to Int, but perhaps based more on personal experience and observation rather than theory and explicit instruction. Cha - I think anyone who's done a martial art or combat sport has seen examples of people who have a presence that makes them tough opponents. This is an ultimate goal in kendo, for example: rather than beating the opponent with one's superior speed and agility, you want to project your presence so that they are mentally pressured, and then take a tentative posture, or else find themselves induced to attack, leaving them open for swift counters. Similar justifications can be found for breaking down a door. Str - Raw strength, naturally. Dex - Could be contorting to get one's hand through an opening, or perhaps being able to use one's whole body (maybe bracing both feet against a wall while pulling on the handle?). Con - Rather than an explosive use of strength, a matter of being able to maintain what strength one has for a longer sustained period. Int - Knowledge of wood, metal, door construction, and weak points in design. Wis - Same idea as Int. Cha - This one, you're stuck. Unless one interprets Cha as a kind of "fortune" stat (a la ta'veren in Jordan's Wheel of Time.) [/QUOTE]
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