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Do YOU nod to "realism"?
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<blockquote data-quote="LurkAway" data-source="post: 5758640" data-attributes="member: 6685059"><p>I think it also depends on the weapon. I'd say the best knife fighters use Dex to strike fast (makes them very deadly against unarmed opponents because it's difficult to react in time before you're stabbed). A stronger knife fighter will find it easier to ram a dagger past your arm block and thru light armor and flesh, so high Str + high Dex > high Dex or high Str</p><p></p><p>But the most effective head-butts and elbow strikes depend on some combination of size, strength, and speed. A thick skull may be part of Con, but runners and other endurance athletes have high Con as stamina without any correlation to thick skulls for head butting. And I think part of Con is fluffed as resolve and grit to live, which I see as mostly defensive. Arguably, resolve can be directed offensively, but if so, it would add a universal bonus to attacks, and then isn't it being conflated with Will?</p><p></p><p>If so, it should always apply universally as a bonus to attacks. And then add in Dex too because of the agility providing an extra edge.</p><p></p><p>That assumes that all PCs' intelligence/wisdom is reflected as fast thinking. PCs with high intelligence based on 'library' knowledge are not going to be able to apply Intelligence very effectively. And you can be 'street smart' at analyzing your opponent's behavior and adapting strategies, but otherwise be considered to have low intelligence/wisdom in other fields, and vice versa.</p><p></p><p>Are they tough because they have presence, or do they have presence because they know they're tough expert fighters?</p><p></p><p>Since Cha is conflated with persuasiveness, personal magnetism, leadership, etc. is it possible to have a kendo fighter with presence who is not a good leader and not persuasive (outside of sword fighting)? Is part of that 'presence' abstracted as any combination of Will, Int, and even character level?</p><p></p><p>I think applying any one attribute to any attack is unrealistic, because "to hit" uses a combination of attributes at any one time. But if you had to distill it down to one attribute, I think some are better abstractions than others (Con and Cha not being one of them IMO).</p><p></p><p>Edit: This topic always reminds me how much I'd like to see attributes removed entirely from attack bonuses, and just merge it into class and attack types.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5758640, member: 6685059"] I think it also depends on the weapon. I'd say the best knife fighters use Dex to strike fast (makes them very deadly against unarmed opponents because it's difficult to react in time before you're stabbed). A stronger knife fighter will find it easier to ram a dagger past your arm block and thru light armor and flesh, so high Str + high Dex > high Dex or high Str But the most effective head-butts and elbow strikes depend on some combination of size, strength, and speed. A thick skull may be part of Con, but runners and other endurance athletes have high Con as stamina without any correlation to thick skulls for head butting. And I think part of Con is fluffed as resolve and grit to live, which I see as mostly defensive. Arguably, resolve can be directed offensively, but if so, it would add a universal bonus to attacks, and then isn't it being conflated with Will? If so, it should always apply universally as a bonus to attacks. And then add in Dex too because of the agility providing an extra edge. That assumes that all PCs' intelligence/wisdom is reflected as fast thinking. PCs with high intelligence based on 'library' knowledge are not going to be able to apply Intelligence very effectively. And you can be 'street smart' at analyzing your opponent's behavior and adapting strategies, but otherwise be considered to have low intelligence/wisdom in other fields, and vice versa. Are they tough because they have presence, or do they have presence because they know they're tough expert fighters? Since Cha is conflated with persuasiveness, personal magnetism, leadership, etc. is it possible to have a kendo fighter with presence who is not a good leader and not persuasive (outside of sword fighting)? Is part of that 'presence' abstracted as any combination of Will, Int, and even character level? I think applying any one attribute to any attack is unrealistic, because "to hit" uses a combination of attributes at any one time. But if you had to distill it down to one attribute, I think some are better abstractions than others (Con and Cha not being one of them IMO). Edit: This topic always reminds me how much I'd like to see attributes removed entirely from attack bonuses, and just merge it into class and attack types. [/QUOTE]
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