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Do YOU nod to "realism"?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5758653" data-attributes="member: 82106"><p>I certainly agree that interpretations of stats mapping to combat bonuses (and other types as well) are always murky. The thing is if you decide "well, all we can do is just ignore all the stats" pretty soon they are meaningless numbers that don't do anything. Now, you could certainly make a game without stats. I think it would inhibit the ability to realize your character though. In the end the 4e approach is almost inevitable. There may be certain improvements that could be made, but they wouldn't end the debate. For instance you could move the selection of the governing stat to your weapon choice, Flails rely on CON as you need endurance to constantly keep the weapon in motion, and light blades might rely on DEX to reflect their reliance on speed and accuracy, etc. There are probably issues with that too, and certainly likely other approaches that some people would prefer.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5758653, member: 82106"] I certainly agree that interpretations of stats mapping to combat bonuses (and other types as well) are always murky. The thing is if you decide "well, all we can do is just ignore all the stats" pretty soon they are meaningless numbers that don't do anything. Now, you could certainly make a game without stats. I think it would inhibit the ability to realize your character though. In the end the 4e approach is almost inevitable. There may be certain improvements that could be made, but they wouldn't end the debate. For instance you could move the selection of the governing stat to your weapon choice, Flails rely on CON as you need endurance to constantly keep the weapon in motion, and light blades might rely on DEX to reflect their reliance on speed and accuracy, etc. There are probably issues with that too, and certainly likely other approaches that some people would prefer. [/QUOTE]
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Do YOU nod to "realism"?
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