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Do YOU nod to "realism"?
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<blockquote data-quote="RHGreen" data-source="post: 5759417"><p>I agree totally with Charisma (but I do think it could be used to feint or distract an enemy) but I think Constitution could work in particular circumstances.</p><p> </p><p>I would be happy if Constitution was used for axes and hammers. I know strength makes sense, obviously, but I can imagine a high Con dwarf huffing and puffing swinging around a 2-handed sledgehammer.</p><p> </p><p>Perhaps all weapons could have certain governing attributes that a player could use as he wishes.</p><p> </p><p>Examples:</p><p> </p><p>Dagger : Dex</p><p>ShortSword : Str, Dex</p><p>Longsword : Str</p><p>Warhammer : Str, Con</p><p>Rapier : Dex</p><p>etc</p><p> </p><p>Also I would personally like:</p><p>Shortbow : Dex (multi-fire and movement)</p><p>Longbow : Str (Range and damage - fighters mainly)</p><p> </p><p>Crossbows : Maybe this is a stretch Dex, Int, Wis - excellent peasant weapon, easy to shoot from battlements(easy to learn easy to shoot) - keep those nasty monsters out of town.</p><p> </p><p>Elves would not get bonuses to longbows - they would be a very human weapon (along with large ships, horses, lances, crossbows and full field plate armour). Elves haven't got the physical build to pull a longbow. Pulling a longbow takes at least 7 years to become proficient because it is like holding a young adult up on one arm every time you shoot it.</p><p> </p><p>I know the last part goes into "How many times have I been to the toilet today - I must mark it on my character sheet" territory, but if you want a good reason why humans would be dominant in a fantasy setting I think the above suggestions (war and commerce technology) would ensure it. Basically I would like that fluff rather than 'Humans are just humans (that just happen to breed a lot, but aren't as good as anything else even though, in reality, we did actually invent all this stuff)' usual fluff.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5759417"] I agree totally with Charisma (but I do think it could be used to feint or distract an enemy) but I think Constitution could work in particular circumstances. I would be happy if Constitution was used for axes and hammers. I know strength makes sense, obviously, but I can imagine a high Con dwarf huffing and puffing swinging around a 2-handed sledgehammer. Perhaps all weapons could have certain governing attributes that a player could use as he wishes. Examples: Dagger : Dex ShortSword : Str, Dex Longsword : Str Warhammer : Str, Con Rapier : Dex etc Also I would personally like: Shortbow : Dex (multi-fire and movement) Longbow : Str (Range and damage - fighters mainly) Crossbows : Maybe this is a stretch Dex, Int, Wis - excellent peasant weapon, easy to shoot from battlements(easy to learn easy to shoot) - keep those nasty monsters out of town. Elves would not get bonuses to longbows - they would be a very human weapon (along with large ships, horses, lances, crossbows and full field plate armour). Elves haven't got the physical build to pull a longbow. Pulling a longbow takes at least 7 years to become proficient because it is like holding a young adult up on one arm every time you shoot it. I know the last part goes into "How many times have I been to the toilet today - I must mark it on my character sheet" territory, but if you want a good reason why humans would be dominant in a fantasy setting I think the above suggestions (war and commerce technology) would ensure it. Basically I would like that fluff rather than 'Humans are just humans (that just happen to breed a lot, but aren't as good as anything else even though, in reality, we did actually invent all this stuff)' usual fluff. [/QUOTE]
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