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Do YOU nod to "realism"?
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<blockquote data-quote="LurkAway" data-source="post: 5759633" data-attributes="member: 6685059"><p>But does it really, truly matter to have Cha or Con or whatever be used to apply a bonus to something?</p><p></p><p>Because if you rationalize that any of the 6 attributes can be used "to hit", then ALL of the attributes can be used to attack.</p><p></p><p>And "realistically" the ability "to hit" is some combination of multiple attributes at any one time (as I suggested upthread) and if everyone uses the same point buy system, then every PC has approx the same baseline bonus to attacks (ie., every player sums up the bonuses for all 6 stats and gets roughly the same number).</p><p></p><p>So why not just 'buy' attack bonuses like you select a feat or skill? So if you're a paladin, you can buy a paladin's Crusade Training feat and get +1 to attacks with appropriate weapons (or merge it into level progression). Who cares what stat(s) the paladin uses to attack -- just flavor it how you like (like most 4E mechanics).</p><p></p><p>Sounds great, how exactly do you houserule that? Does it address AbdulAlhazred's concerns that ability scores would become meaningless? (I personally think ability scores have been over-represented in the game for long enough, and I wonder if they cause more trouble than they're worth as per all those 'player advantage' threads)</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5759633, member: 6685059"] But does it really, truly matter to have Cha or Con or whatever be used to apply a bonus to something? Because if you rationalize that any of the 6 attributes can be used "to hit", then ALL of the attributes can be used to attack. And "realistically" the ability "to hit" is some combination of multiple attributes at any one time (as I suggested upthread) and if everyone uses the same point buy system, then every PC has approx the same baseline bonus to attacks (ie., every player sums up the bonuses for all 6 stats and gets roughly the same number). So why not just 'buy' attack bonuses like you select a feat or skill? So if you're a paladin, you can buy a paladin's Crusade Training feat and get +1 to attacks with appropriate weapons (or merge it into level progression). Who cares what stat(s) the paladin uses to attack -- just flavor it how you like (like most 4E mechanics). Sounds great, how exactly do you houserule that? Does it address AbdulAlhazred's concerns that ability scores would become meaningless? (I personally think ability scores have been over-represented in the game for long enough, and I wonder if they cause more trouble than they're worth as per all those 'player advantage' threads) [/QUOTE]
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