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Do YOU nod to "realism"?
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<blockquote data-quote="talok55" data-source="post: 5760467" data-attributes="member: 6684559"><p>You don't have to get hung up on the word "realism". You can use internally consistent, versimilitude, believable, logical, etc. As has been seen before in these types of discussions, whatever synonym I use for this, someone will have a different definition of it than I do. Whatever you want to call it, there are many mechanical aspects of 4E that have a complete absence of this. 4e, for the most part, does not bother to even nod at realism. It shoves metagamey mechanics in your face, so that it is really hard to get immersed in the game. Some people don't have a problem with this. For others, it's a big issue. I'm not asking for the game to realistically simulate everything, but I would like for a characters abilities to not be so absurd (such as come and get it) that they leave you shaking your head saying, "That makes absolutely no sense. How is that supposed to work?" It seems from this discussion, that there are many others that feel the same way. It's hard for me to believe that PC's and villains having abilities that make sense within the context of the way the fictional D&D world (and, even though there is magic and dragons, this does include some of what may be termed "realism") works hurts the game. I also fail to see how having nonsensical abilities that clearly exist only for some metagame reason such as, to make x class a better fit for the defender role, helps the game.</p></blockquote><p></p>
[QUOTE="talok55, post: 5760467, member: 6684559"] You don't have to get hung up on the word "realism". You can use internally consistent, versimilitude, believable, logical, etc. As has been seen before in these types of discussions, whatever synonym I use for this, someone will have a different definition of it than I do. Whatever you want to call it, there are many mechanical aspects of 4E that have a complete absence of this. 4e, for the most part, does not bother to even nod at realism. It shoves metagamey mechanics in your face, so that it is really hard to get immersed in the game. Some people don't have a problem with this. For others, it's a big issue. I'm not asking for the game to realistically simulate everything, but I would like for a characters abilities to not be so absurd (such as come and get it) that they leave you shaking your head saying, "That makes absolutely no sense. How is that supposed to work?" It seems from this discussion, that there are many others that feel the same way. It's hard for me to believe that PC's and villains having abilities that make sense within the context of the way the fictional D&D world (and, even though there is magic and dragons, this does include some of what may be termed "realism") works hurts the game. I also fail to see how having nonsensical abilities that clearly exist only for some metagame reason such as, to make x class a better fit for the defender role, helps the game. [/QUOTE]
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Do YOU nod to "realism"?
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