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Do YOU nod to "realism"?
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<blockquote data-quote="KarinsDad" data-source="post: 5762195" data-attributes="member: 2011"><p>You've got it.</p><p></p><p>Divine challenge is stupid / silly / nonsensical and the only reason it was written in the first place was to attempt to turn a D&D Paladin into a video game aggro character which a Paladin never really was.</p><p></p><p>A D&D Paladin was a Holy melee Smiter who was resistant to many things and punished his enemies with his sword, not one that focused his enemies attacks on himself artificially. The class concept has changed pretty drastically. It's not the same feel, just because the Paladin still wears plate armor and uses a weapon. I know of two players who mostly played Paladins in D&D for years (decades in one case) who played a 4E Paladin for a while and then moved on.</p><p></p><p>A 4E Paladin doesn't play much differently than a 4E Fighter. Yeah, the penalties on their marks are mechanically different, but it's pretty much still damage for attacking someone else. The entire dropping of "good vs. evil" in 4E (i.e. no detect evil, no aura of good, no divine grace, no divine health, no code of conduct, etc.) has made a Paladin into a Fighter with a small ability to heal. No amount of "well, you could narratively decide to play the Paladin the old way" is going to change that. And Paladin's never had magical ranged damage spells. Most of their spells were healing, buffs, and debuffs. It was never about blasting foes at a distance with divine magic. It's a pretty different beast than before.</p><p></p><p>The biggest threat to the D&D Paladin was never an NPC. It was 4E.</p><p></p><p></p><p>Flying dragons, going toe to toe with gargantuan enemies of any kind, and _hit points_ are normal expectations of the game system and have been for over 30 years.</p><p></p><p></p><p>I think that the issue is one of expectations. Some people who have played the game for years had expectations that certain concepts would be the same or similar and those concepts were thrown out or totally changed. The same happened with 3E. When the designers change the mechanics and the class concepts so radically, there will be players who don't like it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5762195, member: 2011"] You've got it. Divine challenge is stupid / silly / nonsensical and the only reason it was written in the first place was to attempt to turn a D&D Paladin into a video game aggro character which a Paladin never really was. A D&D Paladin was a Holy melee Smiter who was resistant to many things and punished his enemies with his sword, not one that focused his enemies attacks on himself artificially. The class concept has changed pretty drastically. It's not the same feel, just because the Paladin still wears plate armor and uses a weapon. I know of two players who mostly played Paladins in D&D for years (decades in one case) who played a 4E Paladin for a while and then moved on. A 4E Paladin doesn't play much differently than a 4E Fighter. Yeah, the penalties on their marks are mechanically different, but it's pretty much still damage for attacking someone else. The entire dropping of "good vs. evil" in 4E (i.e. no detect evil, no aura of good, no divine grace, no divine health, no code of conduct, etc.) has made a Paladin into a Fighter with a small ability to heal. No amount of "well, you could narratively decide to play the Paladin the old way" is going to change that. And Paladin's never had magical ranged damage spells. Most of their spells were healing, buffs, and debuffs. It was never about blasting foes at a distance with divine magic. It's a pretty different beast than before. The biggest threat to the D&D Paladin was never an NPC. It was 4E. Flying dragons, going toe to toe with gargantuan enemies of any kind, and _hit points_ are normal expectations of the game system and have been for over 30 years. I think that the issue is one of expectations. Some people who have played the game for years had expectations that certain concepts would be the same or similar and those concepts were thrown out or totally changed. The same happened with 3E. When the designers change the mechanics and the class concepts so radically, there will be players who don't like it. [/QUOTE]
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