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Do YOU nod to "realism"?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5762786" data-attributes="member: 59057"><p>again: defender aura is much more elegant.</p><p>aggro in older editions indeed worked as you described. And did so well enough. As a DM i just didn´t step outside the fighters range usually, as he was standing in between. I still don´t see why 4e haters call it aggro mechanic. It is just a little armor buff. The fighter mark rubs my sense of plausibility a lot more than divine magical challenge.</p><p>The knight aura should not be a problem for most players.</p><p> </p><p>You could instead give the knight an ability that gives +2 AC to adjacent allies... that would be the way 3rd edition handled it. But i still guess if the fighters mark had always been the aura, noone would have bothered.</p><p> </p><p>Come and get it is another thing. It needs to have something like "psychic" keyword. Also it needs to attack the will or the passive insight or something. So a) you can give oozes and mindless undead the immune psychic feature per default, and b) creatures with good awareness would not fall for such a trick.</p><p> </p><p>My edition i learnt to play was ADnD 2nd edition. 3rd edition was my long time favourite as DM. 4e is now. Not that 4e is perfect. By all means no. Many problems you make out are indeed problems or at least based on minor shortcomings. Especially before essentials (which would have been a great success, if it had come first to be sure).</p><p> </p><p>For 5e i have a smal list of things:</p><p> </p><p>1) Monsters and PC based on the same assumptions about hp during a fight and damage to be done.</p><p> </p><p>2) Conditions gone as they are now.</p><p>instead: return to iconic spells and abilities and acces to it via class</p><p> </p><p>3) Feats and ability bumps gone as they are now.</p><p> </p><p>4) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> the magic item "balance"</p><p> </p><p>5) Speaking of magic: I want my magic back. How stupid is it to tell the PC wizard, that the spellbooks of the oponents are just flavour and they can´t learn spells...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5762786, member: 59057"] again: defender aura is much more elegant. aggro in older editions indeed worked as you described. And did so well enough. As a DM i just didn´t step outside the fighters range usually, as he was standing in between. I still don´t see why 4e haters call it aggro mechanic. It is just a little armor buff. The fighter mark rubs my sense of plausibility a lot more than divine magical challenge. The knight aura should not be a problem for most players. You could instead give the knight an ability that gives +2 AC to adjacent allies... that would be the way 3rd edition handled it. But i still guess if the fighters mark had always been the aura, noone would have bothered. Come and get it is another thing. It needs to have something like "psychic" keyword. Also it needs to attack the will or the passive insight or something. So a) you can give oozes and mindless undead the immune psychic feature per default, and b) creatures with good awareness would not fall for such a trick. My edition i learnt to play was ADnD 2nd edition. 3rd edition was my long time favourite as DM. 4e is now. Not that 4e is perfect. By all means no. Many problems you make out are indeed problems or at least based on minor shortcomings. Especially before essentials (which would have been a great success, if it had come first to be sure). For 5e i have a smal list of things: 1) Monsters and PC based on the same assumptions about hp during a fight and damage to be done. 2) Conditions gone as they are now. instead: return to iconic spells and abilities and acces to it via class 3) Feats and ability bumps gone as they are now. 4) :):):):) the magic item "balance" 5) Speaking of magic: I want my magic back. How stupid is it to tell the PC wizard, that the spellbooks of the oponents are just flavour and they can´t learn spells... [/QUOTE]
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