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Do YOU nod to "realism"?
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<blockquote data-quote="Argyle King" data-source="post: 5762844" data-attributes="member: 58416"><p>Your point about PoL is a good one. I've often said that the PoL concept doesn't match the 4E mechanics very well. Usually, when I say that, people tell me that mechanics don't change fluff. I personally believe that crunch and fluff does have a relationship, and that changing one usually has an impact on the other, but it often seems as though that point of view is in the minority when I'm having a conversation about it.</p><p></p><p>...that ties into my issue with 'realism' in 4th Edition. The story being told does not seem to match what is going on when dice are being rolled. </p><p></p><p>The campaign went pretty much how I described from about level 8; onward. There were a few hiccups around 11 when monsters had Paragon Tier abilities, but the players didn't yet. We also struggled against a sand dragon because of horrible luck for the players combined with ridiculously lucky rolling on the part of the GM, but that's it. For the most part, the PCs from this campaign dominated the enemy.</p><p></p><p>The bard character I was playing wasn't my original character. I switched to the bard after my first PC because problematic, and I realized that it was annoying the GM. I wasn't trying to build an uber PC; I just picked the options which seemed good and things fell into place the way they did on their own. </p><p></p><p>The GM started to use extra monsters and such after seeing how these earlier battles went. He wasn't playing with a GM versus player mentality; he just wanted fights to have some tension and drama rather then being a foregone conclusion.</p><p></p><p>@ KarinsDad</p><p></p><p>I think the most powerful member of the group from that campaign was a charisma Warlord built straight out of the PHB1. I believe he may have had 2 feats which were not PHB1 feats. One allowed him to use inspiring word on two people at a time; the other was one of the newer weapon expertise feats. There were times in which he could buff the party enough that we virtually could never miss hitting the enemy. That combined well with my Bard because I had Mantle of Unity - an encounter power which allowed the PCs to share their best defenses with each other. This meant that for at least a round, the enemy had no hope of hitting us (short of a critical,) and we barely needed to try to hit them. </p><p></p><p></p><p></p><p>As I've said, I play and enjoy 4th Edition. I'm currently running a game now, and I'm enjoying it immensely. However, part of getting to where I could enjoy the game involved me changing my expectations. The kind of game I expected when first going into a session of D&D and the 'realism' involved is not what I got out of my earlier 4E experiences. For a time, I would say I was bordering on 'h4ter.' Eventually I realized that I had to change because trying to bend the game to what I wanted was making me more bitter than I felt I should be when playing a game that was supposed to be fun. </p><p></p><p>I am working on things to modify the game, but I still believe there's a point past which I'm better off playing a different game if I want a certain type of experience or a certain sense of 'realism.'</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5762844, member: 58416"] Your point about PoL is a good one. I've often said that the PoL concept doesn't match the 4E mechanics very well. Usually, when I say that, people tell me that mechanics don't change fluff. I personally believe that crunch and fluff does have a relationship, and that changing one usually has an impact on the other, but it often seems as though that point of view is in the minority when I'm having a conversation about it. ...that ties into my issue with 'realism' in 4th Edition. The story being told does not seem to match what is going on when dice are being rolled. The campaign went pretty much how I described from about level 8; onward. There were a few hiccups around 11 when monsters had Paragon Tier abilities, but the players didn't yet. We also struggled against a sand dragon because of horrible luck for the players combined with ridiculously lucky rolling on the part of the GM, but that's it. For the most part, the PCs from this campaign dominated the enemy. The bard character I was playing wasn't my original character. I switched to the bard after my first PC because problematic, and I realized that it was annoying the GM. I wasn't trying to build an uber PC; I just picked the options which seemed good and things fell into place the way they did on their own. The GM started to use extra monsters and such after seeing how these earlier battles went. He wasn't playing with a GM versus player mentality; he just wanted fights to have some tension and drama rather then being a foregone conclusion. @ KarinsDad I think the most powerful member of the group from that campaign was a charisma Warlord built straight out of the PHB1. I believe he may have had 2 feats which were not PHB1 feats. One allowed him to use inspiring word on two people at a time; the other was one of the newer weapon expertise feats. There were times in which he could buff the party enough that we virtually could never miss hitting the enemy. That combined well with my Bard because I had Mantle of Unity - an encounter power which allowed the PCs to share their best defenses with each other. This meant that for at least a round, the enemy had no hope of hitting us (short of a critical,) and we barely needed to try to hit them. As I've said, I play and enjoy 4th Edition. I'm currently running a game now, and I'm enjoying it immensely. However, part of getting to where I could enjoy the game involved me changing my expectations. The kind of game I expected when first going into a session of D&D and the 'realism' involved is not what I got out of my earlier 4E experiences. For a time, I would say I was bordering on 'h4ter.' Eventually I realized that I had to change because trying to bend the game to what I wanted was making me more bitter than I felt I should be when playing a game that was supposed to be fun. I am working on things to modify the game, but I still believe there's a point past which I'm better off playing a different game if I want a certain type of experience or a certain sense of 'realism.' [/QUOTE]
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