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<blockquote data-quote="KarinsDad" data-source="post: 5763174" data-attributes="member: 2011"><p>I really don't have a problem with marking other than the fact that the counters to it are almost non-existent. Most effects in the game have obvious and semi-frequent counters of some sort. Stunned and Weakness are exceptions. Marking is as well. Yes, there are a tiny number of monsters that can shake off a mark and one can always knock the defender unconscious, but it is pretty much few and far between.</p><p></p><p>I do have a bit of a problem with multi-target marking. I totally understand that the bookkeeping is easier with aura marking, but it's just one more step away from plausibility. I do think that there are probably better mechanisms and I also think that there should be a mundane way to get rid of a mark (e.g. some sort of Move Action skill check, possibly Athletics or Acrobatics to get past the marker). It shouldn't be fire and forget and it auto-affects foes with no recourse. Most other effects in the game system require that one hit the foe in order for the effect to take place.</p><p></p><p>It seems logical to me that if a foe has to use up a Move Action and a die roll to get rid of a mark, that would be balanced since it's using up action resources of the foe.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5763174, member: 2011"] I really don't have a problem with marking other than the fact that the counters to it are almost non-existent. Most effects in the game have obvious and semi-frequent counters of some sort. Stunned and Weakness are exceptions. Marking is as well. Yes, there are a tiny number of monsters that can shake off a mark and one can always knock the defender unconscious, but it is pretty much few and far between. I do have a bit of a problem with multi-target marking. I totally understand that the bookkeeping is easier with aura marking, but it's just one more step away from plausibility. I do think that there are probably better mechanisms and I also think that there should be a mundane way to get rid of a mark (e.g. some sort of Move Action skill check, possibly Athletics or Acrobatics to get past the marker). It shouldn't be fire and forget and it auto-affects foes with no recourse. Most other effects in the game system require that one hit the foe in order for the effect to take place. It seems logical to me that if a foe has to use up a Move Action and a die roll to get rid of a mark, that would be balanced since it's using up action resources of the foe. [/QUOTE]
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