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Do YOU nod to "realism"?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5763288" data-attributes="member: 54877"><p>To answer the original question, I've seen a few theoretical problems in 4E that might induce me to adjust results for realism, but none of them have ever come up in actual play. The closest is the "daily limit" on magic item usage at the start of 4E, but my objections were more on the goofiness of the mechanics, the lack of a need for it, and the handling time. That is, too little reward for bothering with it. I understand that Essentials took that out. I suppose there might have been a twing of "lack of realism" in the fantasy world in my original objection.</p><p> </p><p>I had far more things in previous versions that bothered me. Some of them I even went to a lot of trouble to change completely.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5763288, member: 54877"] To answer the original question, I've seen a few theoretical problems in 4E that might induce me to adjust results for realism, but none of them have ever come up in actual play. The closest is the "daily limit" on magic item usage at the start of 4E, but my objections were more on the goofiness of the mechanics, the lack of a need for it, and the handling time. That is, too little reward for bothering with it. I understand that Essentials took that out. I suppose there might have been a twing of "lack of realism" in the fantasy world in my original objection. I had far more things in previous versions that bothered me. Some of them I even went to a lot of trouble to change completely. [/QUOTE]
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Do YOU nod to "realism"?
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