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Do YOU nod to "realism"?
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<blockquote data-quote="ForeverSlayer" data-source="post: 5763303" data-attributes="member: 91812"><p>I think another way that 4th edition walked away from the realism aspect is how the game is designed around the players and not vice versa. </p><p></p><p>It used to be that the players would need to prepare for what could come their way. Now the players really don't have to worry about that because they are essentially going to be able to handle anything. </p><p></p><p>For example if you were a rogue back in 3rd then you knew that you couldn't sneak attack undead, oozes and constructs. Well it was your job as the rogue to find the tools or the means around that, makes sense from a realistic point of view. 4th edition eliminated a lot of niche elements. Your Pyromancer doesn't really have to worry about those Fire Elementals or that Lava Dragon. Your rogue doesn't have to worry about those pesky undead because his sneak attack will affect them. </p><p></p><p>I actually like the older way because if my usual tactics didn't work i had to sometimes think outside the power.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5763303, member: 91812"] I think another way that 4th edition walked away from the realism aspect is how the game is designed around the players and not vice versa. It used to be that the players would need to prepare for what could come their way. Now the players really don't have to worry about that because they are essentially going to be able to handle anything. For example if you were a rogue back in 3rd then you knew that you couldn't sneak attack undead, oozes and constructs. Well it was your job as the rogue to find the tools or the means around that, makes sense from a realistic point of view. 4th edition eliminated a lot of niche elements. Your Pyromancer doesn't really have to worry about those Fire Elementals or that Lava Dragon. Your rogue doesn't have to worry about those pesky undead because his sneak attack will affect them. I actually like the older way because if my usual tactics didn't work i had to sometimes think outside the power. [/QUOTE]
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Do YOU nod to "realism"?
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