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Do YOU nod to "realism"?
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<blockquote data-quote="Hussar" data-source="post: 5764751" data-attributes="member: 22779"><p>Cool idea. Not sure what it has to do with nodding to realism, but still cool.</p><p></p><p>Personally there's a couple of takes on it. For one, I'm playing 4e right now, so we use Inherent bonuses - magic items aren't required anymore. Once you do that, you're basically in the same boat as you were back in 1e D&D where cash really didn't matter all that much.</p><p></p><p>So, go ahead and buy that castle. It's fun and interesting. It's not like the cash is really needed for anything else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I also really like the rules in the 3e PHB 2 for associations. That, right there, I think should be ported into 4e wholesale. You gain certain perks as you advance up the association - possibly getting stuff done for cheaper, information, mooks sometimes, that sort of thing. So, why not do the same thing for land owning.</p><p></p><p>Your character buys an inn (for example). That's a pretty minor thing so, he maybe gets some free information checks once in a while. Maybe a Daily power - You heard it in the bar from some guy - that lets you succeed on a knowledge check or something like that. Something in keeping with a 3rd level daily.</p><p></p><p>As the character goes up level, presuming he continues to invest in his land, he gains more powers, similar to what you would gain from a magic item. Maybe later on you get the - People have stayed in your inn so they like you more - power that gives you a daily bump on a diplomacy check. That sort of thing.</p><p></p><p>So long as you keep the rewards in keeping with what's being invested in and in keeping with the power of the campaign, I don't see too much difficulty.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5764751, member: 22779"] Cool idea. Not sure what it has to do with nodding to realism, but still cool. Personally there's a couple of takes on it. For one, I'm playing 4e right now, so we use Inherent bonuses - magic items aren't required anymore. Once you do that, you're basically in the same boat as you were back in 1e D&D where cash really didn't matter all that much. So, go ahead and buy that castle. It's fun and interesting. It's not like the cash is really needed for anything else. :D I also really like the rules in the 3e PHB 2 for associations. That, right there, I think should be ported into 4e wholesale. You gain certain perks as you advance up the association - possibly getting stuff done for cheaper, information, mooks sometimes, that sort of thing. So, why not do the same thing for land owning. Your character buys an inn (for example). That's a pretty minor thing so, he maybe gets some free information checks once in a while. Maybe a Daily power - You heard it in the bar from some guy - that lets you succeed on a knowledge check or something like that. Something in keeping with a 3rd level daily. As the character goes up level, presuming he continues to invest in his land, he gains more powers, similar to what you would gain from a magic item. Maybe later on you get the - People have stayed in your inn so they like you more - power that gives you a daily bump on a diplomacy check. That sort of thing. So long as you keep the rewards in keeping with what's being invested in and in keeping with the power of the campaign, I don't see too much difficulty. [/QUOTE]
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