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Do YOU nod to "realism"?
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<blockquote data-quote="Argyle King" data-source="post: 5764904" data-attributes="member: 58416"><p>@ abdul</p><p></p><p>What you describe is how I would much prefer to play. I've just found that for some reason it doesn't seem to come out of D&D 4E. I'm not saying this as an opportunity to bash the system. I'm simply say that -for whatever reason- the playstyle I've seen the most doesn't seem to be what you described. For some reason, I've noticed that there seems to be a certain expectation of a more straight forward playstyle when I show up to play D&D.</p><p></p><p>For the game I'm running, I've done some work to change this expectation. I've catered to the audience, but I've also made an effort to make things such as taking the Linguist feat actually have merit. Recently, there was an encounter which turned out easier because one of the PCs was capable of understanding what the orcs on the other side of the door were planning. </p><p></p><p>However, I've also found that I need to change some of the mechanical structure of the game if I want to have more of the experience that I want. In that regard, I think I might argue that there were/are some ideals which 4E is built upon which are at odds with my idea of realism and my idea of playstyle. </p><p></p><p>I will say that one area in which I feel 4th does much better at what you describe than 3rd did is making the power curve between levels less extreme. I remember taking the leadership feat in 3rd edition only to find that the difference of a few levels often meant my followers were completely worthless in any situation where my character was facing a level appropriate threat. I highly prefer the less extreme curve between levels. If there is a 5E in the works, I hope that's something the game takes further.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5764904, member: 58416"] @ abdul What you describe is how I would much prefer to play. I've just found that for some reason it doesn't seem to come out of D&D 4E. I'm not saying this as an opportunity to bash the system. I'm simply say that -for whatever reason- the playstyle I've seen the most doesn't seem to be what you described. For some reason, I've noticed that there seems to be a certain expectation of a more straight forward playstyle when I show up to play D&D. For the game I'm running, I've done some work to change this expectation. I've catered to the audience, but I've also made an effort to make things such as taking the Linguist feat actually have merit. Recently, there was an encounter which turned out easier because one of the PCs was capable of understanding what the orcs on the other side of the door were planning. However, I've also found that I need to change some of the mechanical structure of the game if I want to have more of the experience that I want. In that regard, I think I might argue that there were/are some ideals which 4E is built upon which are at odds with my idea of realism and my idea of playstyle. I will say that one area in which I feel 4th does much better at what you describe than 3rd did is making the power curve between levels less extreme. I remember taking the leadership feat in 3rd edition only to find that the difference of a few levels often meant my followers were completely worthless in any situation where my character was facing a level appropriate threat. I highly prefer the less extreme curve between levels. If there is a 5E in the works, I hope that's something the game takes further. [/QUOTE]
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