Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do YOU nod to "realism"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5765917" data-attributes="member: 2011"><p>To me, if you are using a power to force move someone somewhere into a hazard, for the most part this is an example of standard tactics. It's not even up to the level of 'clever tactics'. Half of the ones in Hussar's list are just 'force move the guy somewhere hazardous'.</p><p></p><p>To me, there are probably in order of cleverness: 'standard tactics', 'clever tactics' and 'out of the box thinking', and pushing foes into hazards almost always falls into the first category. It's 4E 101.</p><p></p><p>From Hussar's list:</p><p></p><p>#1 shouldn't be on the list. It's just a player doing something that the DM may or may not have found amusing enough to do something with, but a tactic that shouldn't necessary work at all or result in any change in the scenario at all. A DM could also just look at the player with a raised eyebrow, wondering what that player was smoking that morning.</p><p></p><p>#2 is standard force movement tactic.</p><p></p><p>#3 was probably somewhere between 'clever tactics' and 'out of the box thinking' and is the best of the lot, but still something that I have seen done quite a few times in the past.</p><p></p><p>#4 is probably at the 'standard atypical but fairly obvious tactics' level. Maybe at the level of 'clever tactics', but not really.</p><p></p><p>#5 is standard force movement tactic.</p><p></p><p>#6 is standard force movement tactic.</p><p></p><p>#7 is standard force movement tactic.</p><p></p><p>#8 I cannot tell. Why not just pull out weapons and smack the nonlethal crap out of the foes and not limit yourself to lesser weapons? If weapons were not available or shouldn't be used, then these are 'standard not using weapons tactics'.</p><p></p><p>Overall, I wasn't overly impressed with his list and didn't really see much 'out of the box' thinking that hadn't been done in lots of 4E encounters that I've seen.</p><p></p><p>And this might be where he and I differ. I consider 'out of the box' thinking to be things like in 2E where a Gnome PC cast Darkness 3 feet off the ground and then went around attacking his foes with no vision penalties. The medium sized monsters couldn't see and didn't know that below them, vision was just fine until real late in the encounter and then they got a different penalty for crouching down below the darkness once they figured it out. The PC was able to hold off an entire room of monsters while the rest of the party was fighting nearby.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5765917, member: 2011"] To me, if you are using a power to force move someone somewhere into a hazard, for the most part this is an example of standard tactics. It's not even up to the level of 'clever tactics'. Half of the ones in Hussar's list are just 'force move the guy somewhere hazardous'. To me, there are probably in order of cleverness: 'standard tactics', 'clever tactics' and 'out of the box thinking', and pushing foes into hazards almost always falls into the first category. It's 4E 101. From Hussar's list: #1 shouldn't be on the list. It's just a player doing something that the DM may or may not have found amusing enough to do something with, but a tactic that shouldn't necessary work at all or result in any change in the scenario at all. A DM could also just look at the player with a raised eyebrow, wondering what that player was smoking that morning. #2 is standard force movement tactic. #3 was probably somewhere between 'clever tactics' and 'out of the box thinking' and is the best of the lot, but still something that I have seen done quite a few times in the past. #4 is probably at the 'standard atypical but fairly obvious tactics' level. Maybe at the level of 'clever tactics', but not really. #5 is standard force movement tactic. #6 is standard force movement tactic. #7 is standard force movement tactic. #8 I cannot tell. Why not just pull out weapons and smack the nonlethal crap out of the foes and not limit yourself to lesser weapons? If weapons were not available or shouldn't be used, then these are 'standard not using weapons tactics'. Overall, I wasn't overly impressed with his list and didn't really see much 'out of the box' thinking that hadn't been done in lots of 4E encounters that I've seen. And this might be where he and I differ. I consider 'out of the box' thinking to be things like in 2E where a Gnome PC cast Darkness 3 feet off the ground and then went around attacking his foes with no vision penalties. The medium sized monsters couldn't see and didn't know that below them, vision was just fine until real late in the encounter and then they got a different penalty for crouching down below the darkness once they figured it out. The PC was able to hold off an entire room of monsters while the rest of the party was fighting nearby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do YOU nod to "realism"?
Top