Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do YOU nod to "realism"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5765944" data-attributes="member: 82106"><p>The problem is once you start into pre-4e spells you can't categorize at all because every spell is so fuzzily defined that NO way of using it HAS to be categorized as just "doing the normal thing" and not creative play. Even all the hackneyed ways of using a spell like casting Silence on a pebble and all that stuff was creative thinking ONCE. I'd call the gnome thing 'clever tactics' myself, on a par with using a push in a clever way or something like that. </p><p></p><p>I think a lot of it has to do with the way you think about rules. If you think about rules as a way of just resolving things, so that when a player says "I want to do X" then you find a rule and apply it (and maybe X is using a power and maybe it isn't, it doesn't matter) then whatever is clever is clever. Pushing someone off a cliff is clever. Maybe it is pretty easy to accomplish, but if it was done with page 42, some DM decided way of doing something in some previous edition, some arcane subsystem, or whatever it is equally just executing a plan with whatever is at hand and using whatever rule is there to figure it out. If you look at the rules as describing in-game reality then maybe only cunning gaming of the rules is clever and everything else looks like just pushing pieces around the board. If you play OD&D then almost EVERYTHING looks clever because the rules hardly give you any help at all. In 4e you will just see the exact same actions taken by the PCs and brush it off as "just playing". Frankly I think the rules are just tools and clever is clever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5765944, member: 82106"] The problem is once you start into pre-4e spells you can't categorize at all because every spell is so fuzzily defined that NO way of using it HAS to be categorized as just "doing the normal thing" and not creative play. Even all the hackneyed ways of using a spell like casting Silence on a pebble and all that stuff was creative thinking ONCE. I'd call the gnome thing 'clever tactics' myself, on a par with using a push in a clever way or something like that. I think a lot of it has to do with the way you think about rules. If you think about rules as a way of just resolving things, so that when a player says "I want to do X" then you find a rule and apply it (and maybe X is using a power and maybe it isn't, it doesn't matter) then whatever is clever is clever. Pushing someone off a cliff is clever. Maybe it is pretty easy to accomplish, but if it was done with page 42, some DM decided way of doing something in some previous edition, some arcane subsystem, or whatever it is equally just executing a plan with whatever is at hand and using whatever rule is there to figure it out. If you look at the rules as describing in-game reality then maybe only cunning gaming of the rules is clever and everything else looks like just pushing pieces around the board. If you play OD&D then almost EVERYTHING looks clever because the rules hardly give you any help at all. In 4e you will just see the exact same actions taken by the PCs and brush it off as "just playing". Frankly I think the rules are just tools and clever is clever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do YOU nod to "realism"?
Top