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Do YOU nod to "realism"?
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<blockquote data-quote="KarinsDad" data-source="post: 5770918" data-attributes="member: 2011"><p>Wrong, that's not what I think.</p><p></p><p>It's isn't clever to use the tools that you have in repetitive and normal ways (as per your examples).</p><p></p><p>It's clever to use the tools in innovative ways.</p><p></p><p>I'm not quite sure why you don't understand the difference and call it semantics. Clever is clever, but awesome may or may not be clever and in 4E, typically isn't.</p><p></p><p>Your examples were extremely typical for the game system, hence, not clever.</p><p></p><p>In the "Cool stunts that you have seen" thread, there are 19 replies in 5.5 days. That's not many. I suspect that the real reason for this is that people just don't see that many cool stunts in 4E since 99% of most players actions are spamming powers (the idea in this thread that got us down this rabbit hole) or spamming skills (type of encounter depending). Nothing wrong with spamming powers, that's what they are there for. But with so many options, that's the easiest solution the vast majority of the time.</p><p></p><p>My memory isn't what it used to be, but I can remember about a dozen unique and clever things that I or a fellow player pulled off in the 30 years that I played d&d pre-4E. The fact that I can remember any of them is actually pretty amazing.</p><p></p><p>In the 4E days within the last 3 years, I cannot think of a single one. That doesn't mean that they never happened, it's just that they tend to be more rare (and less memorable because many cool awesome things happen without being especially clever) because the game system is designed to give each player more options. The case of "I can do A or B, but both of them suck, I wonder what C I can come up with" rarely occurs because the player has options of "A through D" at first level and "A through M" at epic levels. Thinking beyond these many options is a bit harder because the options handle most things that need to be accomplished in some fashion or other.</p><p></p><p>A DM can introduce challenges which are hard to overcome via spamming powers or spamming skills, but then the DM runs the risk that nobody at his table comes up with a good idea and the PCs are stuck.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5770918, member: 2011"] Wrong, that's not what I think. It's isn't clever to use the tools that you have in repetitive and normal ways (as per your examples). It's clever to use the tools in innovative ways. I'm not quite sure why you don't understand the difference and call it semantics. Clever is clever, but awesome may or may not be clever and in 4E, typically isn't. Your examples were extremely typical for the game system, hence, not clever. In the "Cool stunts that you have seen" thread, there are 19 replies in 5.5 days. That's not many. I suspect that the real reason for this is that people just don't see that many cool stunts in 4E since 99% of most players actions are spamming powers (the idea in this thread that got us down this rabbit hole) or spamming skills (type of encounter depending). Nothing wrong with spamming powers, that's what they are there for. But with so many options, that's the easiest solution the vast majority of the time. My memory isn't what it used to be, but I can remember about a dozen unique and clever things that I or a fellow player pulled off in the 30 years that I played d&d pre-4E. The fact that I can remember any of them is actually pretty amazing. In the 4E days within the last 3 years, I cannot think of a single one. That doesn't mean that they never happened, it's just that they tend to be more rare (and less memorable because many cool awesome things happen without being especially clever) because the game system is designed to give each player more options. The case of "I can do A or B, but both of them suck, I wonder what C I can come up with" rarely occurs because the player has options of "A through D" at first level and "A through M" at epic levels. Thinking beyond these many options is a bit harder because the options handle most things that need to be accomplished in some fashion or other. A DM can introduce challenges which are hard to overcome via spamming powers or spamming skills, but then the DM runs the risk that nobody at his table comes up with a good idea and the PCs are stuck. [/QUOTE]
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Do YOU nod to "realism"?
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