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Do you not play WOW? Forked Thread: Wil Wheaton plays and reviews 4th.
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<blockquote data-quote="Ycore Rixle" data-source="post: 4602042" data-attributes="member: 675"><p>I play WoW, although I haven't logged in since Thanksgiving and have played about five hours total since basketball/Science Olympiad season started.</p><p></p><p>Some random thoughts...</p><p></p><p>One of the great design successes of WoW is the number of different ways it can be played. Solo, group, PvP, PvE, and all kinds of combinations and permutations of those.</p><p></p><p>WoW is very social, but not in the same way that tabletop RPGs are. It probably says something that even during my busiest time of the year, I keep up with my tabletop games but don't play WoW.</p><p></p><p>It amazes me how people in WoW wait around for hours to get a dungeon or raid group together. Often, even a pre-arranged, in-guild dungeon or raid group goes off an hour or more late.</p><p></p><p>I remember sitting in a seminar at Gen Con run by James Wyatt that was titled something like, "What can we learn from WoW?" That was a year before 4e was announced, I think. Such a seminar would be met by much wailing and gnashing of teeth now, I think, at least on the internet.</p><p></p><p>There is in fact a lot to learn from WoW for tabletop RPGs. But mostly those things are general (nonetheless important) game design principles rather than tabletop RPG-specific examples. I think 4e went about 50% on learning and adapting the right things vs. the wrong things from WoW. I think WoW went about 90% on learning and adapting the right things vs. the wrong things from D&D, other tabletop RPGs, and other computer RPGs.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4602042, member: 675"] I play WoW, although I haven't logged in since Thanksgiving and have played about five hours total since basketball/Science Olympiad season started. Some random thoughts... One of the great design successes of WoW is the number of different ways it can be played. Solo, group, PvP, PvE, and all kinds of combinations and permutations of those. WoW is very social, but not in the same way that tabletop RPGs are. It probably says something that even during my busiest time of the year, I keep up with my tabletop games but don't play WoW. It amazes me how people in WoW wait around for hours to get a dungeon or raid group together. Often, even a pre-arranged, in-guild dungeon or raid group goes off an hour or more late. I remember sitting in a seminar at Gen Con run by James Wyatt that was titled something like, "What can we learn from WoW?" That was a year before 4e was announced, I think. Such a seminar would be met by much wailing and gnashing of teeth now, I think, at least on the internet. There is in fact a lot to learn from WoW for tabletop RPGs. But mostly those things are general (nonetheless important) game design principles rather than tabletop RPG-specific examples. I think 4e went about 50% on learning and adapting the right things vs. the wrong things from WoW. I think WoW went about 90% on learning and adapting the right things vs. the wrong things from D&D, other tabletop RPGs, and other computer RPGs. [/QUOTE]
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