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Do you not play WOW? Forked Thread: Wil Wheaton plays and reviews 4th.
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<blockquote data-quote="Vocenoctum" data-source="post: 4603947" data-attributes="member: 2477"><p>The problem I had with CoH was having a hero, and seeing I needed to reach uber levels in order to fly. I got Jump, then Slooooow Hover, then just stopped playing. MMO's are all pretty similar anyway, like a big dungeon crawl in D&D. Sure the NPC at the bar gave you a semblance of plot, and you can talk to folks here and there for "roleplaying", but you're not getting into detailed personalities.</p><p></p><p></p><p>Amusingly enough, a druid in WoW can spec as either a tank, damage (melee-cat), damage (ranged-blaster) or a healer. Most other classes are configured into damage, or a damage/tank, or damage/healer. "Controller" is a subset of powers, not a class. </p><p></p><p>Granted, currently you have only one "spec" and need to pay to change it (in game money), but soon "dual-spec" will allow two specs to be easy swaps. So it's actually easier to change roles in WoW than in 4e. (You'd want to change gear also in most cases, but you generally have an excess of gear, except for the top tier stuff.)</p><p></p><p></p><p></p><p></p><p></p><p></p><p>It's always a decision the individual makes, and there is plenty of "grinding", but not in the (from what I hear) EQ style of randomly killing boars over and over until you level. Quests generally have a semblance of plot and chain together over areas and such.</p><p></p><p>There's competition if you want to go that way, or collecting. My friends and I tend more to be the collector types. I love minipets and will spend more time getting a cute penguin than I will trying to get a new set of boots.</p><p></p><p>And of course, plenty of folks just hang around and chat with friends with a common interest, ala chat rooms/ web forums.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4603947, member: 2477"] The problem I had with CoH was having a hero, and seeing I needed to reach uber levels in order to fly. I got Jump, then Slooooow Hover, then just stopped playing. MMO's are all pretty similar anyway, like a big dungeon crawl in D&D. Sure the NPC at the bar gave you a semblance of plot, and you can talk to folks here and there for "roleplaying", but you're not getting into detailed personalities. Amusingly enough, a druid in WoW can spec as either a tank, damage (melee-cat), damage (ranged-blaster) or a healer. Most other classes are configured into damage, or a damage/tank, or damage/healer. "Controller" is a subset of powers, not a class. Granted, currently you have only one "spec" and need to pay to change it (in game money), but soon "dual-spec" will allow two specs to be easy swaps. So it's actually easier to change roles in WoW than in 4e. (You'd want to change gear also in most cases, but you generally have an excess of gear, except for the top tier stuff.) It's always a decision the individual makes, and there is plenty of "grinding", but not in the (from what I hear) EQ style of randomly killing boars over and over until you level. Quests generally have a semblance of plot and chain together over areas and such. There's competition if you want to go that way, or collecting. My friends and I tend more to be the collector types. I love minipets and will spend more time getting a cute penguin than I will trying to get a new set of boots. And of course, plenty of folks just hang around and chat with friends with a common interest, ala chat rooms/ web forums. [/QUOTE]
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