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Do you or have you ever penalized characters in terms of XP?
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<blockquote data-quote="Verdande" data-source="post: 5320926" data-attributes="member: 69093"><p>I don't really see the point of taking away experience, to be honest with you. It seems like a lot of "I'm the DM and I'm in total control of this game," mentality, which is what causes a lot of players to quit gaming altogether. Nobody's playing a game so that another player can get fussy at them for killing NPCs which "aren't meant to be killed", for example. What, does he have a big neon sign around his neck saying, "Don't kill me, I'm a QuestGiver!" </p><p></p><p>The DM's not in control of the game any more than the banker's in control of Monopoly. Does the banker penalize players money if they don't "play right?" </p><p></p><p>If you don't want your players to be lawless cretins, try introducing some in-game reactions to what happens. If the players manage to kill the mayor of the peaceful town they're in, what happens? Shouldn't the town guardsmen be alert and ready for assassination? Are the players the first people in the world to have thought up murder or is the town guard that lazy and inept? Do they let the players get away or do bounty hunters show up? Do they start to get a negative reputation and get shot at on sight by nearby militamen? Do upstart paladins from muddy hamlets start challenging them to duels? Think about it in terms of real life. If you kill somebody, you don't suffer divine retribution in the form of lightning bolts or lost "life force" (which is what experience is, after all), you just kind of get away with it unless somebody catches you.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5320926, member: 69093"] I don't really see the point of taking away experience, to be honest with you. It seems like a lot of "I'm the DM and I'm in total control of this game," mentality, which is what causes a lot of players to quit gaming altogether. Nobody's playing a game so that another player can get fussy at them for killing NPCs which "aren't meant to be killed", for example. What, does he have a big neon sign around his neck saying, "Don't kill me, I'm a QuestGiver!" The DM's not in control of the game any more than the banker's in control of Monopoly. Does the banker penalize players money if they don't "play right?" If you don't want your players to be lawless cretins, try introducing some in-game reactions to what happens. If the players manage to kill the mayor of the peaceful town they're in, what happens? Shouldn't the town guardsmen be alert and ready for assassination? Are the players the first people in the world to have thought up murder or is the town guard that lazy and inept? Do they let the players get away or do bounty hunters show up? Do they start to get a negative reputation and get shot at on sight by nearby militamen? Do upstart paladins from muddy hamlets start challenging them to duels? Think about it in terms of real life. If you kill somebody, you don't suffer divine retribution in the form of lightning bolts or lost "life force" (which is what experience is, after all), you just kind of get away with it unless somebody catches you. [/QUOTE]
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Do you or have you ever penalized characters in terms of XP?
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