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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Blue" data-source="post: 9268427" data-attributes="member: 20564"><p>Yes, there are alternate options that break the connection between the sleep narrative and the full recharge. I've spoken before about how the 13th Age full-heal-up works so much better than the 5e long rest from a balance perspective.</p><p></p><p>I like yours in that it has a different narrative connection. On the other hand I think it has two weaknesses. One is that short rest recovery classes become the new long rest recovery classes, as that is still under the character's control. And the other is if some characters spend their long rest much quicker than other characters and then end up for multiple sessions (which could be real life months since we play every other week) with little resources. While balanced, that's not as much fun - the same reason we dropped Spell Points after trying them.</p><p></p><p></p><p>I really do like how that comes out.</p><p></p><p>However, the other issue is that I moved to milestone leveling because I want to base rewards on overcoming challenges, not only fighting. So clever players could have a lot less encounters between "long rests" some levels, and the would still throw off the balance of the classes. But you know I might be okay with that.</p></blockquote><p></p>
[QUOTE="Blue, post: 9268427, member: 20564"] Yes, there are alternate options that break the connection between the sleep narrative and the full recharge. I've spoken before about how the 13th Age full-heal-up works so much better than the 5e long rest from a balance perspective. I like yours in that it has a different narrative connection. On the other hand I think it has two weaknesses. One is that short rest recovery classes become the new long rest recovery classes, as that is still under the character's control. And the other is if some characters spend their long rest much quicker than other characters and then end up for multiple sessions (which could be real life months since we play every other week) with little resources. While balanced, that's not as much fun - the same reason we dropped Spell Points after trying them. I really do like how that comes out. However, the other issue is that I moved to milestone leveling because I want to base rewards on overcoming challenges, not only fighting. So clever players could have a lot less encounters between "long rests" some levels, and the would still throw off the balance of the classes. But you know I might be okay with that. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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