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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Yaarel" data-source="post: 9268645" data-attributes="member: 58172"><p>Running a business is a great hook for adventures.</p><p></p><p>I dont have businesses currently, but my friends who play 1e (!) sometimes have ongoing businesses.</p><p></p><p>Ships with necessary products (either resources or player business products to other lands) sometimes get hit by pirate ships and so on, and the players need to do something about it. When there is a living campaign, and high level characters are still around, the new characters can be their descendants growing up in the fortresses, keeps, wizard schools, and other business endeavors. They carry on the family business.</p><p></p><p>The playtest Bastion is flirting with this in world kind of play. It needs to integrate better with how the economy works as presented in the Players Handbook. Such as buying and running a store ("storehouse") at levels 1 thru 4, even without the Bastion perks. It is the right idea.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9268645, member: 58172"] Running a business is a great hook for adventures. I dont have businesses currently, but my friends who play 1e (!) sometimes have ongoing businesses. Ships with necessary products (either resources or player business products to other lands) sometimes get hit by pirate ships and so on, and the players need to do something about it. When there is a living campaign, and high level characters are still around, the new characters can be their descendants growing up in the fortresses, keeps, wizard schools, and other business endeavors. They carry on the family business. The playtest Bastion is flirting with this in world kind of play. It needs to integrate better with how the economy works as presented in the Players Handbook. Such as buying and running a store ("storehouse") at levels 1 thru 4, even without the Bastion perks. It is the right idea. [/QUOTE]
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Community
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Do you plan to adopt D&D5.5One2024Redux?
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