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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="tetrasodium" data-source="post: 9269996" data-attributes="member: 93670"><p>No, you are doubling down on a dash into <a href="https://en.wikipedia.org/wiki/Garbage_in,_garbage_out" target="_blank">Garbage in Garbage out</a> territory & trying to make claims about combat balance based on the output of unrelated datapoints after your faulty datapoint was explained. To summarize your mistake using a real world analogy we can use a similar game that uses an extreme level of data crunching which still falls far short of what you are trying to claim. To answer why those logs (<a href="https://www.wowhead.com/guide/how-to-use-warcraft-logs-6341" target="_blank">example</a>) are important in that game I can quote the linked how to [ispoiler]"<em>Combat logs unequivocally tell you what happened during an encounter. Whether someone was in the right (or wrong) position, was hitting the correct target, using the right talents and gear, how much healing they did, whether they used a healthstone, if a cooldown was used or healing received before a big hit, who interrupted, and even simply as a means of competition - comparing which group killed the boss the quickest, or which player managed the highest DPS/HPS on that particular encounter. Logs tell us all of these things, and Warcraft Logs makes reading them possible</em>"[/ispoiler]. They get used for analysis of encounters and analysis of an adventure analog known as a raid, but not really for ranking levels outside possible extreme niche cases.</p><p></p><p>If you are going to make efforts to link something like "encounters per level" to combat balance between classes & how dofferent classes are impacted b the GM making efforts to correct for the reprehensible 6-8 medium to hard encounter adventuring day that PCs are designed around there are a bunch of equally critical statistics you need to consider first. Some of those are <strong>chips per turn</strong>, <strong>salsa per session</strong>, <strong>pizza per module</strong>, <strong>spells per cocktail</strong>, & <strong>pencils per edition</strong>,</p><p> but there are no doubt many many more examples of X per Y that are more relevant than "encounters per level"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9269996, member: 93670"] No, you are doubling down on a dash into [URL='https://en.wikipedia.org/wiki/Garbage_in,_garbage_out']Garbage in Garbage out[/URL] territory & trying to make claims about combat balance based on the output of unrelated datapoints after your faulty datapoint was explained. To summarize your mistake using a real world analogy we can use a similar game that uses an extreme level of data crunching which still falls far short of what you are trying to claim. To answer why those logs ([URL='https://www.wowhead.com/guide/how-to-use-warcraft-logs-6341']example[/URL]) are important in that game I can quote the linked how to [ispoiler]"[I]Combat logs unequivocally tell you what happened during an encounter. Whether someone was in the right (or wrong) position, was hitting the correct target, using the right talents and gear, how much healing they did, whether they used a healthstone, if a cooldown was used or healing received before a big hit, who interrupted, and even simply as a means of competition - comparing which group killed the boss the quickest, or which player managed the highest DPS/HPS on that particular encounter. Logs tell us all of these things, and Warcraft Logs makes reading them possible[/I]"[/ispoiler]. They get used for analysis of encounters and analysis of an adventure analog known as a raid, but not really for ranking levels outside possible extreme niche cases. If you are going to make efforts to link something like "encounters per level" to combat balance between classes & how dofferent classes are impacted b the GM making efforts to correct for the reprehensible 6-8 medium to hard encounter adventuring day that PCs are designed around there are a bunch of equally critical statistics you need to consider first. Some of those are [B]chips per turn[/B], [B]salsa per session[/B], [B]pizza per module[/B], [B]spells per cocktail[/B], & [B]pencils per edition[/B], but there are no doubt many many more examples of X per Y that are more relevant than "encounters per level" [/QUOTE]
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