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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Blue" data-source="post: 9270062" data-attributes="member: 20564"><p><u>Your system</u> is about encounters per level. Because leveling is based on number of challenges overcome, but different types of ways of overcoming challenges use different amounts resources therefore it's a flawed way of doing resource recovery.</p><p></p><p>Leveling based on overcoming X various types of challenges = all good.</p><p>Resource recovery based on overcoming X/3 various types of challenges = does not fix the problem since different challenges use different amounts of resources.</p><p></p><p>I'm not going to put in place a house rule that majorly adjusts the feel of the game to fix a problem with resource attrition and recovery if the house rule has the same type of issues where it's not based on resource usage. I'd rather do something like 13th Age's rule where it's just after X reasonable combats, with the DM adjusting if there are some minor or very large combats in there.</p></blockquote><p></p>
[QUOTE="Blue, post: 9270062, member: 20564"] [U]Your system[/U] is about encounters per level. Because leveling is based on number of challenges overcome, but different types of ways of overcoming challenges use different amounts resources therefore it's a flawed way of doing resource recovery. Leveling based on overcoming X various types of challenges = all good. Resource recovery based on overcoming X/3 various types of challenges = does not fix the problem since different challenges use different amounts of resources. I'm not going to put in place a house rule that majorly adjusts the feel of the game to fix a problem with resource attrition and recovery if the house rule has the same type of issues where it's not based on resource usage. I'd rather do something like 13th Age's rule where it's just after X reasonable combats, with the DM adjusting if there are some minor or very large combats in there. [/QUOTE]
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Community
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Do you plan to adopt D&D5.5One2024Redux?
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