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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Meech17" data-source="post: 9270236" data-attributes="member: 7044459"><p>So, can anyone help quantify this for me? </p><p></p><p>As far as combat goes it's easy. There's easy, medium, hard, etc. </p><p></p><p>But what about social encounters? Are we counting the party going and talking to the blacksmith to get the next plot coupon an easy encounter? Convincing the guard to pay a little extra for their goblin bounty a medium encounter? Winning the hearts and minds of the village, and convincing the town to rise up, gather pitchforks and axes and aid the party in the defense of the village a hard encounter? </p><p></p><p>Also, are you guys like actually keeping track of all of these things? Like a journal where you jot down </p><ul> <li data-xf-list-type="ul">Party talked to the town regent and learned about the witch living in the mountains on the outskirts of town.</li> <li data-xf-list-type="ul">Part sought out the village elder and learned that the witch is actually the regent's long lost sister who accidentally hurt some people with her new found magical ice powers and has now chosen to live in isolation. </li> <li data-xf-list-type="ul">Party traveled to the mountains, and had to repair their sled after it broke down.</li> </ul><p>Three encounters, party levels up from 1 to 2. </p><ul> <li data-xf-list-type="ul">Party attacked by snow golem, they defeat it. (Deadly encounter, 3 points?)</li> <li data-xf-list-type="ul">Party wisely packed climbing gear so they are able to scale the mountain and enter the ice fortress</li> <li data-xf-list-type="ul">Party meets the Ice Witch, they survive her attacks and are able to persuade her to come back and rejoin civilization. (Hard encounter, 2 points?)</li> </ul><p>One encounter, one hard encounter, and one deadly encounter for a total of 6 points, party levels up from 2 to 3.</p><p></p><p>I'm a new DM so I've been mostly shooting from the hip, and doing what I assume is milestone leveling. Session one was a self contained adventure, and I gave them level 2. Session two and three were also both sort of self contained adventures, and I them level 3 after session 3. I am not sure what session four will be but I figured I would keep it exponential. Level 4 will come after the equivalent of four adventures? Perhaps two single session adventures, and one longer multi session adventure, or maybe two longer multi session adventures? I know that I can't grow exponentially like this forever because that's ridiculous. The gap between level 8 and 9 would be over 100 adventures, and then between 9 and 10 would be something crazy like 250 adventures. </p><p></p><p>But the tracking encounters thing seems odd too. If we're counting everything that isn't table talk and re-arranging your backpack there's potential for a looooooooooot of "encounters" here. We get to a point where it is hard to determine what counts and what doesn't and how much they should all weigh.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9270236, member: 7044459"] So, can anyone help quantify this for me? As far as combat goes it's easy. There's easy, medium, hard, etc. But what about social encounters? Are we counting the party going and talking to the blacksmith to get the next plot coupon an easy encounter? Convincing the guard to pay a little extra for their goblin bounty a medium encounter? Winning the hearts and minds of the village, and convincing the town to rise up, gather pitchforks and axes and aid the party in the defense of the village a hard encounter? Also, are you guys like actually keeping track of all of these things? Like a journal where you jot down [LIST] [*]Party talked to the town regent and learned about the witch living in the mountains on the outskirts of town. [*]Part sought out the village elder and learned that the witch is actually the regent's long lost sister who accidentally hurt some people with her new found magical ice powers and has now chosen to live in isolation. [*]Party traveled to the mountains, and had to repair their sled after it broke down. [/LIST] Three encounters, party levels up from 1 to 2. [LIST] [*]Party attacked by snow golem, they defeat it. (Deadly encounter, 3 points?) [*]Party wisely packed climbing gear so they are able to scale the mountain and enter the ice fortress [*]Party meets the Ice Witch, they survive her attacks and are able to persuade her to come back and rejoin civilization. (Hard encounter, 2 points?) [/LIST] One encounter, one hard encounter, and one deadly encounter for a total of 6 points, party levels up from 2 to 3. I'm a new DM so I've been mostly shooting from the hip, and doing what I assume is milestone leveling. Session one was a self contained adventure, and I gave them level 2. Session two and three were also both sort of self contained adventures, and I them level 3 after session 3. I am not sure what session four will be but I figured I would keep it exponential. Level 4 will come after the equivalent of four adventures? Perhaps two single session adventures, and one longer multi session adventure, or maybe two longer multi session adventures? I know that I can't grow exponentially like this forever because that's ridiculous. The gap between level 8 and 9 would be over 100 adventures, and then between 9 and 10 would be something crazy like 250 adventures. But the tracking encounters thing seems odd too. If we're counting everything that isn't table talk and re-arranging your backpack there's potential for a looooooooooot of "encounters" here. We get to a point where it is hard to determine what counts and what doesn't and how much they should all weigh. [/QUOTE]
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