Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9273305" data-attributes="member: 93670"><p>What do you mean by "go <em>back</em> to"? You are trying to give 5e credit for something it is not due</p><p>[spoiler="3.5 story awards dmg pg40"]</p><p>STORY AWARDS</p><p>The PCs have rescued the constable’s son from the troll lair. They</p><p>leave the lair and stop their current quest so they can return the</p><p>young boy to his home and parents. Do they get experience points</p><p>for this?</p><p>Some DMs want the answer to be “Of course they do.” To</p><p>accomplish this, you need to set up a system in which you can</p><p>award XP for accomplishing goals and for actions and encounters</p><p>that don’t involve combat.</p><p>Sometimes you may want to estimate experience point awards</p><p>for actions that normally don’t result in an XP award under the</p><p>standard system. These are called story awards, and they should</p><p>only be used by an experienced DM.[/spoiler]</p><p>note the care to avoid terms like "encounter" or "CR"that would result in haphazardly misplacing them into rule subsystems where they would cause disruptions. Immediastely below that you have</p><p>[spoiler="CRs for noncombat encounters"]</p><p>CRs for Noncombat Encounters</p><p>You <em>could</em> award experience points for solving a puzzle, learning a</p><p>secret, convincing an NPC to help, or escaping from a powerful</p><p>foe. Mysteries, puzzles, and roleplaying encounters (such as nego-</p><p>tiations) can be assigned Challenge Ratings, but these sorts of</p><p>awards require more ad hoc ruling on the DM’s part.</p><p><strong>Challenge Ratings for noncombat encounters are even more of</strong></p><p><strong>a variable than traps</strong>. <em><u><strong>A roleplaying encounter should only be con-</strong></u></em></p><p><em><u><strong>sidered a challenge at all if there’s some risk involved and success</strong></u></em></p><p><strong><u><em>or failure really matters.</em></u></strong> For example, the PCs encounter an NPC</p><p>who knows the secret password to get into a magical prison that</p><p>holds their companion. The PCs must get the information out of</p><p>her—if they don’t, their friend remains trapped forever. In an-</p><p>other instance, the characters must cross a raging river by wading,</p><p>swimming, or climbing across a rope. If they fail, they can’t get to</p><p>where the magic gem lies, and if they fail spectacularly, they are</p><p>washed away down the river.</p><p>You might see such situations as having a Challenge Rating</p><p>equal to the level of the party. <em><u><strong>Simple puzzles and minor encoun-</strong></u></em></p><p><em><u><strong>ters should have a CR lower than the party’s level, <span style="font-size: 26px">if</span> they are worth</strong></u></em></p><p><em><u><strong>an award at all. They should never have a CR higher than the</strong></u></em></p><p><em><u><strong>party’s level. As a rule, you probably don’t want to hand out a lot of</strong></u></em></p><p><em><u><strong>experience for these kinds of encounters unless you intentionally</strong></u></em></p><p><strong><u><em>want to run a low-combat game</em></u></strong>.</p><p>In the end, this kind of story award feels pretty much like a</p><p>standard award. <strong>Don’t ever feel obligated to give out XP for an en-</strong></p><p><strong>counter that you don’t feel was much of a challenge.</strong> <strong>Remember</strong></p><p><strong>that the key word in “experience award” is award. The PCs should</strong></p><p><strong>have to do something impressive to get an award.</strong></p><p>[/spoiler]</p><p>Although it uses both encounter & CR in it, note how almost half of the section itself is devoted to why & when <em>not</em> to award it. That set of options didn't end there though because the next two sections are "mission goals" & "roleplay awards". I'm going to jump back a few pages and get to general guidance on awarding experience for the things that are actual sources of resource attrition.</p><p></p><p>[spoiler="3.5 DMG pg 36/37"]</p><p>EXPERIENCE AWARDS</p><p>When the party defeats monsters, you award the characters expe-</p><p>rience points (XP). The more dangerous the monsters, compared</p><p>to the party’s level, the more XP the characters earn. The PCs split</p><p>the XP between themselves, and each character increases in level</p><p>as his or her personal XP total increases.</p><p>You need to calculate XP awards during the course of an adven-</p><p>ture, whether it’s one you wrote or one you purchased. You may</p><p>wish to award experience points at the end of a session to enable</p><p>players to advance their characters in level if they have enough</p><p>experience points. Alternatively, you may wish to give out XP</p><p>awards at the beginning of the game session following the one in</p><p>which the characters earned it. This gives you time between ses-</p><p>sions to use these rules and determine the experience award.</p><p>As part of determining experience point awards, you need to</p><p>break the game down into encounters and then break the encoun-</p><p>ters down into parts. If you’re using monsters from the Monster</p><p>Manual, some of the work has already been done for you. Each</p><p>monster in that book has a Challenge Rating (CR) that, when</p><p>compared to party level, translates directly into an XP award.</p><p>A Challenge Rating is a measure of how easy or difficult a mon-</p><p>ster or trap is to overcome. Challenge Ratings are used in Chapter</p><p>3: Adventures to determine Encounter Levels (EL), which in turn</p><p>indicate how difficult an encounter (often involving multiple</p><p>monsters) is to overcome. A monster is usually overcome by defeat-</p><p>ing it in battle, a trap by being disarmed, and so forth.</p><p><strong>You must decide when a challenge has been overcome.</strong> Usually,</p><p>this is simple to do. Did the PCs defeat the enemy in battle? Then</p><p>they met the challenge and earned experience points. Other</p><p>times, it can be trickier. Suppose the PCs sneak past the sleeping</p><p>minotaur to get into the magical vault—did they overcome the</p><p>minotaur encounter? If their goal was to get into the vault and the</p><p>minotaur was just a guardian, then the answer is probably yes. I<strong>t’s</strong></p><p><strong>up to you to make such judgments.</strong></p><p><strong>Only characters who take part in an encounter should gain the</strong></p><p><strong>commensurate awards.</strong> <strong>Characters who died before the encounter</strong></p><p><strong>took place,<em><u> or did not participate for some other reason, earn noth-</u></em></strong></p><p><strong><u><em>ing</em></u>, even if they are raised or healed later on.</strong></p><p>To determine the XP award for an encounter, follow these steps.</p><p>1. Determine each character’s level. Don’t forget to account for</p><p>ECL (see Monsters as Races, page 172) if any of the characters</p><p>are of a powerful race.</p><p>2. For each monster defeated, determine that</p><p>single monster’s Challenge Rating.</p><p>3. Use Table 2–6: Experience Point</p><p>Awards (Single Monster) to cross-</p><p>reference one character’s level</p><p>with the Challenge Rating for</p><p>each defeated monster to</p><p>find the base XP award.</p><p>4. Divide the base XP award by the</p><p>number of characters in the party. This is</p><p>the amount of XP that one character</p><p>receives for helping defeat that monster.</p><p>5. Add up all the XP awards for all the</p><p>monsters the character helped defeat.</p><p>6. Repeat the process for each character.</p><p>[/spoiler]</p><p><u><em><strong>That obvious bit</strong></em></u> was important for ensuring players did not try to use it as a club.</p><p></p><p>It didn't stop there though</p><p>[spoiler="challenge rating for traps"]</p><p>Challenge Ratings for Traps</p><p>Traps vary considerably. Those presented in this book</p><p>(see pages 70–74) have Challenge Ratings as-</p><p>signed to them. For traps you and your players</p><p>create, as a rule of thumb, assign +1 CR for</p><p>every 2d6 points of damage the trap deals.</p><p>For magic traps, <strong>start at CR 1</strong> and then assign</p><p>+1 CR for every 2d6 points of damage the trap</p><p>deals or +1 for every level of the spell the trap</p><p>simulates. Traps generally shouldn’t have a</p><p>Challenge Rating greater than 10.</p><p>Overcoming the challenge of a trap</p><p>involves encountering the trap, either by</p><p>disarming it, avoiding it, or simply sur-</p><p>viving the damage it deals. A trap</p><p>never discovered or never</p><p>bypassed was not encountered</p><p>(and hence provides no XP</p><p>award).</p><p>[/spoiler]</p><p>It was able to provide such information because between the need to heal every point of damage and vancian casting it actually mattered. </p><p></p><p></p><p>What you are lamenting has its own section on dmg39 though</p><p>[spoiler="ad-hoc xp awards"]</p><p>Assigning Ad Hoc XP Awards</p><p>Sometimes the XP table doesn’t quite</p><p>cover a given situation. If two orcs</p><p>are an EL 1 encounter, four orcs EL</p><p>3, eight orcs EL 5, and sixteen orcs</p><p>EL 7 (maybe), are thirty-two orcs</p><p>an EL 9 encounter? A party of 9th</p><p>level characters almost certainly</p><p>can wipe them out with ease. By 9th</p><p>level, a character’s defenses are so</p><p>good that a standard orc cannot hit</p><p>him or her, and one or two spells</p><p>cast by a character of that level</p><p>could destroy all thirty-two</p><p>orcs. At such a point, your</p><p>judgment overrules what-</p><p>ever the XP table would</p><p>say.</p><p><em>An encoun-</em></p><p><em>ter so easy that it</em></p><p><em>uses up none or</em></p><p><em>almost none of</em></p><p><em>the PCs’ resources</em></p><p><em>shouldn’t result in any</em></p><p><em>XP award at all,</em> <strong>while a</strong></p><p><strong>dangerous encounter that</strong></p><p><strong>the PCs overcome handily</strong></p><p><strong>through luck or excellent</strong></p><p><strong>strategy is worth full XP</strong>. <em>How-</em></p><p><em>ever, an encounter in which</em></p><p><em>the PCs defeat something far</em></p><p><em>above their own level (CRs higher</em></p><p><em>than their level by eight or more) was</em></p><p><em>probably the result of fantastic luck or a</em></p><p><em>unique set of circumstances, and thus a full</em></p><p><em>XP award may not be appropriate.</em> You’re going</p><p>have to make these decisions. As a guideline, the min-</p><p>and maximum awards given on Table 2–6: Experi-</p><p>Point Awards (Single Monster) for a group of a given</p><p>are the least and most XP you should award a group.</p><p>Circumstances in your campaign may alter this, however.</p><p>decide that an EL 2 encounter is worth at least a little to</p><p>[/spoiler]</p><p></p><p>That bold bit right there, the italic sentence to either side of it serve to ensure that this is truly up to the GM & should absolutely not be used as a way to pointlessly inflate adventuring day metrics in ways that create problems like the ones we are discussing.</p><p></p><p></p><p>The 2e DMG likewise talks about many of the same things with more brevity in chapter8 pg66-71 & I'm not going to quote specifics given that they start getting mentioned as early as the pretty page 66 chapter introduction. 5e recklessly using the term "encounter" to describe things that are not encounters is not the innovation you are giving it credit for. All it does it breed the sort of confusion that led to me initially quoting the reddit post earlier</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9273305, member: 93670"] What do you mean by "go [I]back[/I] to"? You are trying to give 5e credit for something it is not due [spoiler="3.5 story awards dmg pg40"] STORY AWARDS The PCs have rescued the constable’s son from the troll lair. They leave the lair and stop their current quest so they can return the young boy to his home and parents. Do they get experience points for this? Some DMs want the answer to be “Of course they do.” To accomplish this, you need to set up a system in which you can award XP for accomplishing goals and for actions and encounters that don’t involve combat. Sometimes you may want to estimate experience point awards for actions that normally don’t result in an XP award under the standard system. These are called story awards, and they should only be used by an experienced DM.[/spoiler] note the care to avoid terms like "encounter" or "CR"that would result in haphazardly misplacing them into rule subsystems where they would cause disruptions. Immediastely below that you have [spoiler="CRs for noncombat encounters"] CRs for Noncombat Encounters You [I]could[/I] award experience points for solving a puzzle, learning a secret, convincing an NPC to help, or escaping from a powerful foe. Mysteries, puzzles, and roleplaying encounters (such as nego- tiations) can be assigned Challenge Ratings, but these sorts of awards require more ad hoc ruling on the DM’s part. [B]Challenge Ratings for noncombat encounters are even more of a variable than traps[/B]. [I][U][B]A roleplaying encounter should only be con- sidered a challenge at all if there’s some risk involved and success[/B][/U][/I] [B][U][I]or failure really matters.[/I][/U][/B] For example, the PCs encounter an NPC who knows the secret password to get into a magical prison that holds their companion. The PCs must get the information out of her—if they don’t, their friend remains trapped forever. In an- other instance, the characters must cross a raging river by wading, swimming, or climbing across a rope. If they fail, they can’t get to where the magic gem lies, and if they fail spectacularly, they are washed away down the river. You might see such situations as having a Challenge Rating equal to the level of the party. [I][U][B]Simple puzzles and minor encoun- ters should have a CR lower than the party’s level, [SIZE=7]if[/SIZE] they are worth an award at all. They should never have a CR higher than the party’s level. As a rule, you probably don’t want to hand out a lot of experience for these kinds of encounters unless you intentionally[/B][/U][/I] [B][U][I]want to run a low-combat game[/I][/U][/B]. In the end, this kind of story award feels pretty much like a standard award. [B]Don’t ever feel obligated to give out XP for an en- counter that you don’t feel was much of a challenge.[/B] [B]Remember that the key word in “experience award” is award. The PCs should have to do something impressive to get an award.[/B] [/spoiler] Although it uses both encounter & CR in it, note how almost half of the section itself is devoted to why & when [I]not[/I] to award it. That set of options didn't end there though because the next two sections are "mission goals" & "roleplay awards". I'm going to jump back a few pages and get to general guidance on awarding experience for the things that are actual sources of resource attrition. [spoiler="3.5 DMG pg 36/37"] EXPERIENCE AWARDS When the party defeats monsters, you award the characters expe- rience points (XP). The more dangerous the monsters, compared to the party’s level, the more XP the characters earn. The PCs split the XP between themselves, and each character increases in level as his or her personal XP total increases. You need to calculate XP awards during the course of an adven- ture, whether it’s one you wrote or one you purchased. You may wish to award experience points at the end of a session to enable players to advance their characters in level if they have enough experience points. Alternatively, you may wish to give out XP awards at the beginning of the game session following the one in which the characters earned it. This gives you time between ses- sions to use these rules and determine the experience award. As part of determining experience point awards, you need to break the game down into encounters and then break the encoun- ters down into parts. If you’re using monsters from the Monster Manual, some of the work has already been done for you. Each monster in that book has a Challenge Rating (CR) that, when compared to party level, translates directly into an XP award. A Challenge Rating is a measure of how easy or difficult a mon- ster or trap is to overcome. Challenge Ratings are used in Chapter 3: Adventures to determine Encounter Levels (EL), which in turn indicate how difficult an encounter (often involving multiple monsters) is to overcome. A monster is usually overcome by defeat- ing it in battle, a trap by being disarmed, and so forth. [B]You must decide when a challenge has been overcome.[/B] Usually, this is simple to do. Did the PCs defeat the enemy in battle? Then they met the challenge and earned experience points. Other times, it can be trickier. Suppose the PCs sneak past the sleeping minotaur to get into the magical vault—did they overcome the minotaur encounter? If their goal was to get into the vault and the minotaur was just a guardian, then the answer is probably yes. I[B]t’s up to you to make such judgments. Only characters who take part in an encounter should gain the commensurate awards.[/B] [B]Characters who died before the encounter took place,[I][U] or did not participate for some other reason, earn noth-[/U][/I] [U][I]ing[/I][/U], even if they are raised or healed later on.[/B] To determine the XP award for an encounter, follow these steps. 1. Determine each character’s level. Don’t forget to account for ECL (see Monsters as Races, page 172) if any of the characters are of a powerful race. 2. For each monster defeated, determine that single monster’s Challenge Rating. 3. Use Table 2–6: Experience Point Awards (Single Monster) to cross- reference one character’s level with the Challenge Rating for each defeated monster to find the base XP award. 4. Divide the base XP award by the number of characters in the party. This is the amount of XP that one character receives for helping defeat that monster. 5. Add up all the XP awards for all the monsters the character helped defeat. 6. Repeat the process for each character. [/spoiler] [U][I][B]That obvious bit[/B][/I][/U] was important for ensuring players did not try to use it as a club. It didn't stop there though [spoiler="challenge rating for traps"] Challenge Ratings for Traps Traps vary considerably. Those presented in this book (see pages 70–74) have Challenge Ratings as- signed to them. For traps you and your players create, as a rule of thumb, assign +1 CR for every 2d6 points of damage the trap deals. For magic traps, [B]start at CR 1[/B] and then assign +1 CR for every 2d6 points of damage the trap deals or +1 for every level of the spell the trap simulates. Traps generally shouldn’t have a Challenge Rating greater than 10. Overcoming the challenge of a trap involves encountering the trap, either by disarming it, avoiding it, or simply sur- viving the damage it deals. A trap never discovered or never bypassed was not encountered (and hence provides no XP award). [/spoiler] It was able to provide such information because between the need to heal every point of damage and vancian casting it actually mattered. What you are lamenting has its own section on dmg39 though [spoiler="ad-hoc xp awards"] Assigning Ad Hoc XP Awards Sometimes the XP table doesn’t quite cover a given situation. If two orcs are an EL 1 encounter, four orcs EL 3, eight orcs EL 5, and sixteen orcs EL 7 (maybe), are thirty-two orcs an EL 9 encounter? A party of 9th level characters almost certainly can wipe them out with ease. By 9th level, a character’s defenses are so good that a standard orc cannot hit him or her, and one or two spells cast by a character of that level could destroy all thirty-two orcs. At such a point, your judgment overrules what- ever the XP table would say. [I]An encoun- ter so easy that it uses up none or almost none of the PCs’ resources shouldn’t result in any XP award at all,[/I] [B]while a dangerous encounter that the PCs overcome handily through luck or excellent strategy is worth full XP[/B]. [I]How- ever, an encounter in which the PCs defeat something far above their own level (CRs higher than their level by eight or more) was probably the result of fantastic luck or a unique set of circumstances, and thus a full XP award may not be appropriate.[/I] You’re going have to make these decisions. As a guideline, the min- and maximum awards given on Table 2–6: Experi- Point Awards (Single Monster) for a group of a given are the least and most XP you should award a group. Circumstances in your campaign may alter this, however. decide that an EL 2 encounter is worth at least a little to [/spoiler] That bold bit right there, the italic sentence to either side of it serve to ensure that this is truly up to the GM & should absolutely not be used as a way to pointlessly inflate adventuring day metrics in ways that create problems like the ones we are discussing. The 2e DMG likewise talks about many of the same things with more brevity in chapter8 pg66-71 & I'm not going to quote specifics given that they start getting mentioned as early as the pretty page 66 chapter introduction. 5e recklessly using the term "encounter" to describe things that are not encounters is not the innovation you are giving it credit for. All it does it breed the sort of confusion that led to me initially quoting the reddit post earlier [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
Top