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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Hriston" data-source="post: 9274206" data-attributes="member: 6787503"><p>Sure, it becomes mechanically reliable for the player, but disconnected from any decisions the player actually makes for their character. It certainly doesn't give the impression that personal characteristics would continue to have much relevance as a game element. As it happens, however, the final UA at least removed the language about gaining "Heroic Advantage" (which is what it calls Inspiration) by rolling a 20 and merely says "The DM can award Heroic Advantage to a player character who has done something that is particularly heroic or in character." Presumably, this is in the DM's opinion and gives players no indication of what they can do to gain Inspiration other than the vague notion of acting heroically or "in character".</p><p></p><p>Compare this from the 2014 PHB:</p><p style="margin-left: 20px">Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.</p><p>Here the players are told that by invoking certain defined game elements expressed on their character sheet they can expect to gain inspiration. That's much less DM dependent than trying to live up to someone else's idea of heroism.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9274206, member: 6787503"] Sure, it becomes mechanically reliable for the player, but disconnected from any decisions the player actually makes for their character. It certainly doesn't give the impression that personal characteristics would continue to have much relevance as a game element. As it happens, however, the final UA at least removed the language about gaining "Heroic Advantage" (which is what it calls Inspiration) by rolling a 20 and merely says "The DM can award Heroic Advantage to a player character who has done something that is particularly heroic or in character." Presumably, this is in the DM's opinion and gives players no indication of what they can do to gain Inspiration other than the vague notion of acting heroically or "in character". Compare this from the 2014 PHB: [INDENT]Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way.[/INDENT] Here the players are told that by invoking certain defined game elements expressed on their character sheet they can expect to gain inspiration. That's much less DM dependent than trying to live up to someone else's idea of heroism. [/QUOTE]
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