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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9275338" data-attributes="member: 59816"><p>All of this recent side-discussion is dependent on everyone being reasonable and trustworthy. Something that you can enforce by only playing with reasonable and trustworthy players/DMs or by placing firm and understood guidelines and limitations. </p><p></p><p>Or in other words, while I work very much like [USER=205]@TwoSix[/USER] does (in that I trust most of my players to Play Nicely With Others) and don't place limitations for (as I see it) limitations' sake, and therefore allow almost anything, within reason, I think I can understand why some folks feel that it's just safer to have well spoken session zeros and clear rules of conduct.</p><p></p><p>It's very similar in a lot of ways to the discussion on the Ignore function. I don't have <em>anyone</em> on ignore, because I trust my <em>own</em> ability to not be overly bothered by anything they say (it takes a lot of practice and I fail sometimes, but I do pretty well).</p><p></p><p>I can roll with most things that a player can throw at me, without disrupting the table. IF, on the other hand, a player's actions/choices ARE bothering the table (IE Not Playing Nice With Others), I will first talk to them seriously about it, try to get them to change, or ask them to leave.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9275338, member: 59816"] All of this recent side-discussion is dependent on everyone being reasonable and trustworthy. Something that you can enforce by only playing with reasonable and trustworthy players/DMs or by placing firm and understood guidelines and limitations. Or in other words, while I work very much like [USER=205]@TwoSix[/USER] does (in that I trust most of my players to Play Nicely With Others) and don't place limitations for (as I see it) limitations' sake, and therefore allow almost anything, within reason, I think I can understand why some folks feel that it's just safer to have well spoken session zeros and clear rules of conduct. It's very similar in a lot of ways to the discussion on the Ignore function. I don't have [I]anyone[/I] on ignore, because I trust my [I]own[/I] ability to not be overly bothered by anything they say (it takes a lot of practice and I fail sometimes, but I do pretty well). I can roll with most things that a player can throw at me, without disrupting the table. IF, on the other hand, a player's actions/choices ARE bothering the table (IE Not Playing Nice With Others), I will first talk to them seriously about it, try to get them to change, or ask them to leave. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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