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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="ECMO3" data-source="post: 9282074" data-attributes="member: 7030563"><p>This is not true. You are not looking at the numbers.</p><p></p><p>In the old Monk, mathematically the best action in combat when not using ki was generally the attack action. In the new Monk the best action is generally the dodge action. In tier 1 you are not trading multiple attacks, you are trading 1 attack and you are upping your effective AC up to about where a Plate and Shield fighter with defense fighting style is .... and Plate is not even available at that level.</p><p></p><p>You are not "losing slower" because the combat power of the Monk at low levels is on par with other classes when making a single attack, which it can do while dodging without using any ki at all. At higher levels the power is in stunning strike, which it can again do and because there is not an attack action necessary you can choose on the fly - make your bonus action attack, if it lands use stunning strike. If that lands then make a multi attack. If that does not land then dodge.</p><p></p><p>This affects the numbers greatly because your extra attack action is being used when you have advantage and when the chance to hit will drive the multi-attack damage higher. When you don't have that advantage you remain extremely resilient and difficult to hit or target with a dex save spell. You make that choice informed as to whether your attacks will be at advantage. With the increased number of ki you get from metabolism this can be your basic tactic once you get to 6th level and you will probably never run out of ki while it matters doing it this way.</p><p></p><p>That is admitedly the "white room". Outside of the whiteroom though, I think you have this backwards. In real play the "doorway dodge" is often better than attacking even for a high DPR tank type class like a Fighter or Paladin. Now put in a character who can doorway dodge AND can also attack every turn.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9282074, member: 7030563"] This is not true. You are not looking at the numbers. In the old Monk, mathematically the best action in combat when not using ki was generally the attack action. In the new Monk the best action is generally the dodge action. In tier 1 you are not trading multiple attacks, you are trading 1 attack and you are upping your effective AC up to about where a Plate and Shield fighter with defense fighting style is .... and Plate is not even available at that level. You are not "losing slower" because the combat power of the Monk at low levels is on par with other classes when making a single attack, which it can do while dodging without using any ki at all. At higher levels the power is in stunning strike, which it can again do and because there is not an attack action necessary you can choose on the fly - make your bonus action attack, if it lands use stunning strike. If that lands then make a multi attack. If that does not land then dodge. This affects the numbers greatly because your extra attack action is being used when you have advantage and when the chance to hit will drive the multi-attack damage higher. When you don't have that advantage you remain extremely resilient and difficult to hit or target with a dex save spell. You make that choice informed as to whether your attacks will be at advantage. With the increased number of ki you get from metabolism this can be your basic tactic once you get to 6th level and you will probably never run out of ki while it matters doing it this way. That is admitedly the "white room". Outside of the whiteroom though, I think you have this backwards. In real play the "doorway dodge" is often better than attacking even for a high DPR tank type class like a Fighter or Paladin. Now put in a character who can doorway dodge AND can also attack every turn. [/QUOTE]
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