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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="James Gasik" data-source="post: 9282804" data-attributes="member: 6877472"><p>I think it comes down to your play style and how much pressure your arcane casters typically endure in your games. If you're constantly under pressure, then yeah, I can see Monk being good, especially with the speed bonus and being able to disengage as a bonus action without burning a spell slot on Expeditious Retreat (or choosing to be a Goblin for Nimble Escape). If you can outrun the melee, who needs to Dodge?</p><p></p><p>On the other hand, if you aren't often pressured by foes, by staying a good distance from them, using control spells or having melee friends to slow down their progress, you're probably far better off with more spell slots and the occasional Shield spell if problems come up.</p><p></p><p>The gripping hand, of course, is that there are a lot of useful bonus action spells (and/or spells that use your bonus action) as well, and if you're bonus action dodging all the time, you're not going to be able to use those- I'm currently playing a Wizard whose bonus action is often consumed by a subclass feature and that's forced me to pass on some spells that are otherwise pretty good.</p><p></p><p>I don't expect to see a lot of multiclassed Monk/Arcane casters- while it is a good option, it's 1) not the Monk's fault, and 2) there are alternatives that are equally good (including 2 more levels of Wizard, IMO).</p><p></p><p>Only if Monk 2/whatever was the only good option would it be busted. Like say, the Hexblade dip for Charisma classes.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9282804, member: 6877472"] I think it comes down to your play style and how much pressure your arcane casters typically endure in your games. If you're constantly under pressure, then yeah, I can see Monk being good, especially with the speed bonus and being able to disengage as a bonus action without burning a spell slot on Expeditious Retreat (or choosing to be a Goblin for Nimble Escape). If you can outrun the melee, who needs to Dodge? On the other hand, if you aren't often pressured by foes, by staying a good distance from them, using control spells or having melee friends to slow down their progress, you're probably far better off with more spell slots and the occasional Shield spell if problems come up. The gripping hand, of course, is that there are a lot of useful bonus action spells (and/or spells that use your bonus action) as well, and if you're bonus action dodging all the time, you're not going to be able to use those- I'm currently playing a Wizard whose bonus action is often consumed by a subclass feature and that's forced me to pass on some spells that are otherwise pretty good. I don't expect to see a lot of multiclassed Monk/Arcane casters- while it is a good option, it's 1) not the Monk's fault, and 2) there are alternatives that are equally good (including 2 more levels of Wizard, IMO). Only if Monk 2/whatever was the only good option would it be busted. Like say, the Hexblade dip for Charisma classes. [/QUOTE]
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Community
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Do you plan to adopt D&D5.5One2024Redux?
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