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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Lanefan" data-source="post: 9285622" data-attributes="member: 29398"><p>I try my best to make any "campaign plotting" completely agnostic with regards to whatever characters might be involved at the time.</p><p></p><p>And for good reason. This coming session in my game, for example: due to various in- and out-of-game reasons I'm expecting about an 80% turnover in party membership and I'm not even sure who the remaining 20% will be yet. And thus, had I planned anything ahead of time for that group with any specific characters in mind, I'd highly likely have been wasting my time.</p><p></p><p>And when I'm writing an adventure I'm not even thinking about the characters' backgrounds; which means it's on the players to find ways to bring those backgrounds to bear if-when it makes sense, and sometimes the players will pleasantly surprise me in how they do so.</p><p></p><p>One example of this from long ago: the PCs had found a ruin that still had in it some very nice (and very valuable!) stained glass windows. They managed to get the windows out but had no idea how to get them back to town without shattering them. I-as-DM had completely forgotten (or maybe never knew) that one of the characters' backgrounds was as a glazier (glass-maker) and thus would reasonably know this stuff; so the player researched IRL how glass was transported in medieval times, and told the party in-character what to do. Result: their treasury gained an unexpected several thousand g.p. and we all learned something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9285622, member: 29398"] I try my best to make any "campaign plotting" completely agnostic with regards to whatever characters might be involved at the time. And for good reason. This coming session in my game, for example: due to various in- and out-of-game reasons I'm expecting about an 80% turnover in party membership and I'm not even sure who the remaining 20% will be yet. And thus, had I planned anything ahead of time for that group with any specific characters in mind, I'd highly likely have been wasting my time. And when I'm writing an adventure I'm not even thinking about the characters' backgrounds; which means it's on the players to find ways to bring those backgrounds to bear if-when it makes sense, and sometimes the players will pleasantly surprise me in how they do so. One example of this from long ago: the PCs had found a ruin that still had in it some very nice (and very valuable!) stained glass windows. They managed to get the windows out but had no idea how to get them back to town without shattering them. I-as-DM had completely forgotten (or maybe never knew) that one of the characters' backgrounds was as a glazier (glass-maker) and thus would reasonably know this stuff; so the player researched IRL how glass was transported in medieval times, and told the party in-character what to do. Result: their treasury gained an unexpected several thousand g.p. and we all learned something. :) [/QUOTE]
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