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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Scott Christian" data-source="post: 9287778" data-attributes="member: 6901101"><p>All of those are easily added. The DM doesn't have to do anything. The Forgotten Realms is one of many realms and planes of existence in the D&D-verse. Someone from a Dragonmarked house, great. They're from a Dragonmarked house. In many D&D campaigns, and in several published adventures, they are little more than a traveler. And why would the DM need to adjust the goblins? The goblins of FR are already set. Just because the player happens to be from Eberron doesn't mean the entire lore set transfers over. I said backgrounds, just like skills, are transferrable. I didn't say races. </p><p>And please understand, anyone that has read anything I wrote on this forum knows I believe the DM should (and must) have the right to say no - especially to races. But, this is the D&D cantina, and even published adventures have a ton of different races from other settings. We're playing Candlekeep right now and we have encountered several races that are from other planes or realms. It is what it is. </p><p></p><p>Yes, you can always find an answer. The difficulty is to make that answer feel natural. Sometimes during a campaign that lasts a year, it's pretty easy to do. Sometimes, it's harder than others. Either way, it requires some thought, maybe a bit of tinkering, and some planning on the DMs part. If a DM doesn't want to jump through those hoops, that's fine. Tell the player that up front. </p><p>Just please don't say it can't be done. It can. And for many players, it can even feel as though it was just a natural part of the story.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9287778, member: 6901101"] All of those are easily added. The DM doesn't have to do anything. The Forgotten Realms is one of many realms and planes of existence in the D&D-verse. Someone from a Dragonmarked house, great. They're from a Dragonmarked house. In many D&D campaigns, and in several published adventures, they are little more than a traveler. And why would the DM need to adjust the goblins? The goblins of FR are already set. Just because the player happens to be from Eberron doesn't mean the entire lore set transfers over. I said backgrounds, just like skills, are transferrable. I didn't say races. And please understand, anyone that has read anything I wrote on this forum knows I believe the DM should (and must) have the right to say no - especially to races. But, this is the D&D cantina, and even published adventures have a ton of different races from other settings. We're playing Candlekeep right now and we have encountered several races that are from other planes or realms. It is what it is. Yes, you can always find an answer. The difficulty is to make that answer feel natural. Sometimes during a campaign that lasts a year, it's pretty easy to do. Sometimes, it's harder than others. Either way, it requires some thought, maybe a bit of tinkering, and some planning on the DMs part. If a DM doesn't want to jump through those hoops, that's fine. Tell the player that up front. Just please don't say it can't be done. It can. And for many players, it can even feel as though it was just a natural part of the story. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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